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Post by artik on Mar 5, 2010 22:19:18 GMT -5
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Post by Qwerty on Mar 5, 2010 23:01:38 GMT -5
Known about it for a long time. Only thing I didn't know about was co-op. I mean, it's not that hard.
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Post by artik on Mar 6, 2010 9:22:35 GMT -5
Known about it for a long time. Only thing I didn't know about was co-op. I mean, it's not that hard. Didnt we all? It was obvious br0ski, it's not anything special. I wus doubtful cuz some fairly recent news pointed to there being no Portal 2 at all The co-op was made to have a differnt gameplay style, where everything we knew about portals would be different, not for the "hardness". Co-op is never made because the game is hard, usually it's harder when there are more people.
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Post by Qwerty on Mar 6, 2010 9:35:13 GMT -5
Artik, Yes, I did know. It was said they were working on it in multiple interviews, which you apparently missed. I don't take guesses THAT wild. The recent casting call simply confirmed it.
I never said the coop was made because of difficulty...
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Post by artik on Mar 6, 2010 9:49:10 GMT -5
Artik, Yes, I did know. It was said they were working on it in multiple interviews, which you apparently missed. I don't take guesses THAT wild. The recent casting call simply confirmed it. I never said the coop was made because of difficulty... No, they never said anything about working on it in any interviews. Pardon, I thought you meant co-op was hard when you said "Only thing I didn't know about was co-op. I mean, it's not that hard." update: kotaku.com/5485075/valve-updates-portal-again-now-with-new-ending
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Post by Qwerty on Mar 6, 2010 9:54:34 GMT -5
That happened a couple days ago.
Yes, they DID mentioned they were working on it. There was an interview on Xplay, specifically, and I think some other magazine interview.
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Post by artik on Mar 6, 2010 10:24:16 GMT -5
That happened a couple days ago. Yes, they DID mentioned they were working on it. There was an interview on Xplay, specifically, and I think some other magazine interview. I think I either forgot or didn't know about Doug Lombardi's announcement, I doubt I would forget though.. But he said that before Kimberly Swift, the lead designer of Portal, left Valve.
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Post by Qwerty on Mar 7, 2010 5:19:19 GMT -5
Clearly you didn't know about it, then. Tis a pity Swift left Valve, though.
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Post by artik on Mar 7, 2010 22:37:43 GMT -5
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Post by Qwerty on Mar 8, 2010 0:30:04 GMT -5
THANK YOU. I will now proceed to read them.
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Post by vaconcovat on Mar 8, 2010 0:39:43 GMT -5
Co-op? Online portal? Or local?
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Post by Qwerty on Mar 8, 2010 1:22:33 GMT -5
I'm assuming both. Definitely split-screen, maybe online. It's funny how they didn't mention Cave Johnson anywhere in there...
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Post by vaconcovat on Mar 8, 2010 5:53:35 GMT -5
Lol. No-one can replace GLaDOS. she was awesome in her own way.
On the cover of gameinformer, it shows GLaDOS still intact, just shut down and ovverun by weeds. Didn't we totally obliterate her?
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Post by artik on Mar 8, 2010 15:18:16 GMT -5
A sum-up of the scans:
Thinking with portals in a different way
Fresh and new puzzles
Added physics with portals (i.e. blue liquid can be put over objects and will make them act like a trampoline, bouncing to and fro)
Co-op, levels need four portals, icons will be added, two robots will be the co-op characters
Jonathan Coulton is returning to make more epic music
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Post by Qwerty on Mar 8, 2010 18:43:28 GMT -5
We also have... PORTAL QUOTES!
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Post by dhoomlord on Mar 8, 2010 19:12:09 GMT -5
Here's some additional information on the game. Single Player Details - Stand alone, full-priced retail release - GLaDOS and Chell return - Portal 2 takes place well after the events in Half-Life 2 - Portal 2 takes place hundreds of years after the events in Portal - The labs are in various stages of decay with plant life taking over many areas of the facility - The AI cores (seen previously at the end of game cutscene in Portal) have been tasked with rebuilding the facility - One such core, Wheatley, serves as a preliminary guide at the start of the game - Wheatley, fed up with his rather limited lifestyle promises to aid Chell in her escape if she helps "him" - Wheatley will be carried through some of the earliest areas of the game and can be used to open various areas of the lab to bypass obstacles - Chell encounters GLaDOS rather early on in the game: "Oh, it's you. It's been a long time. How have you been? I've been really busy being dead. You know, after you murdered me? (...) Okay look, we both said a lot of things that you are going to regret. But I think we should put our differences behind us. For science. You monster. - Chell no longer sports the orange jumpsuit - "Vital Apparatus Vents" are tubes with strong suction that Chell can use to her advantage. Place one portal at the suction area and another near some debris that needs cleared and a vortex of objects is sucked out of the room through the portal. - Tractor beams are new and can be used to help Chell reach otherwise unreachable areas - "Projected bridges" are translucent bridges that can be redirected through portals - "Paint" has been added and does react to the physics of a portal - Orange paint rockets Chell at high speeds - Blue paint acts as a trampoline like substance and can even be used to coat cubes to send them bouncing around - Aerial Faith Plates act as spring boards to send Chell flying - Redirection cubes have reflective sides to bounce laser beams at angles - Weighted Storage Balls - Due to the state of the facility, GLaDOS is often forced to send you behind the scenes of the test chambers to make your way to the next area - Erik Wolpaw, Chet Faliszek, and Jay Pinkerton (National Lampoon) are the main writers on Portal 2 - Music will play a bigger role this time around. Players will find new songs throughout the game through various means. - Jonathan Coulton will be involved Multiplayer Details - Separate, full-length co-op campaign - Play as one of two bipedal robots - One is made of a personality core, the other is made from a turret - Each player will have a portal gun (yes, four portals at once) with either player able to use the other's portal when needed - Either split-screen or online play with a picture in picture option to see what your partner is doing - Co-op maps will be more difficult than the single player maps due to the nature of communication and bouncing of ideas off of partners Taken from csnation.totalgamingnetwork.com/showthread.php?181060-Portal-2-Nothing-but-the-Facts&p=1219457
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Post by Qwerty on Mar 8, 2010 20:01:17 GMT -5
With one that big, why not just read the article? It contains all that info and then some.
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Post by nmagain on Mar 12, 2010 7:15:07 GMT -5
link There is some underlined letters that spell dramanhh0nee. What does that mean?
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Post by Qwerty on Mar 12, 2010 9:15:43 GMT -5
It's the username and password for the new BBS, which is releasing more images.
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Post by nmagain on Mar 13, 2010 14:50:16 GMT -5
What?
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