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Post by SoilentGreen on Apr 4, 2010 14:21:57 GMT -5
Ninja- STR increase=damage increase DEX increase=ninja moves faster Weapons- first class to have both melee and ranged weapons: throwing stars and different sai (dagger)
Summoner- Str increase= increased health of the summoned creatures dex increase=increased summoning rate mag increase=increased damage of the summoned creature *summoned creatures can only attack a few times before they die *changing weapons changes the creature that is summoned *this class cannot attack it can only summon creatures that attack for it
Priest 2/healer- str increase=increases amount of health healed each time dex increase= speed of healing mag increase= range increase
I think there should be a new aspect to improving your stick ranger character- movement speed. Enemies have different speeds so why not the unit classes? I think that you should add a compo item like blue crystal that increases the speed that units move.
Other compo item ideas -secondary weapons -armor or shields
I think another new feature to this game should be "custom stage" where you allow users to create stages and share them.
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