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Post by TheSeaweedDoctor on Apr 3, 2010 16:34:59 GMT -5
Before I start I know the class name is horrible. Please think of a better name. The main purpose of Boomeranger he would thrrow boomerangs at enemys. He could only throw one boomerang at a time but each hit would do very large damage. And it could curve and hit several enemys in one through. Or if there is one enemy if could circle them several times hiting him several times. When you invest exp in MAG it would add one second the boomerang goes around hitting enemys. STR would add one damage to every hit. And DEX would be how fast the Boomerang would stay in the air. There could be types of Boomerangs like wood boomerang, iron boomerang, big boomerang etc. The good about him is he would do massive damage but the bad is when he throws it he will be vunerable for a few seconds. If you pick him up the boomerang would fly back to him. Feel free to expand on it below. Attachments:
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Post by General Veers on Apr 3, 2010 17:35:11 GMT -5
What is the difference between investing in DEX and investing in MAG? They both seem to increase the same thing: air time.
If they are nearly the same thing, then maybe one of them could be changed to affect range, thereby permitting the user to heighten it to acceptable levels. Indeed, what would be the default range?
Also, what would be the default values of the starting weapon (presumably just "Boomerang")? Would it start out with 2-3 attack, or something higher? Would it take 80 frames to make a trip, 120 frames, or 40 frames, or something else?
I presume that boomerangs would not be limited to the physical type, but could also take on elemental properties (e.g. Freeze 'rang, Fire 'rang, Poison 'rang)?
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Post by TheSeaweedDoctor on Apr 3, 2010 21:52:28 GMT -5
What is the difference between investing in DEX and investing in MAG? They both seem to increase the same thing: air time. If they are nearly the same thing, then maybe one of them could be changed to affect range, thereby permitting the user to heighten it to acceptable levels. Indeed, what would be the default range? Also, what would be the default values of the starting weapon (presumably just "Boomerang")? Would it start out with 2-3 attack, or something higher? Would it take 80 frames to make a trip, 120 frames, or 40 frames, or something else? I presume that boomerangs would not be limited to the physical type, but could also take on elemental properties (e.g. Freeze 'rang, Fire 'rang, Poison 'rang)? It would start with 5-6 attack. Its range would be about 25% of the screen.
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Greater Being
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Posts: 262
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Post by disabled on Apr 4, 2010 3:43:00 GMT -5
And don't forget to mention, who brought up the idea first: Zmastaofgames
Quite different, but the boomerang is in ther...
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Post by Randomness on Apr 4, 2010 13:53:20 GMT -5
IMO Str = range, dex = damage (see sniper), and mag could be how long the boomerang stay out.
auto circle closest monster could be the class feature...no need to make it stat related. They could be magical like the priest and mage...no MP bar I guess.
Just IMO for a good setup for this class.
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Post by aeonmasamune on Apr 5, 2010 5:34:10 GMT -5
I was just thinking; what if there was a boomerang that generates a small tornado that draws enemies close by into the tornado, and all enemies buffeted in the tornado take rapid, but low damage. Takes a large amount of MP to activate the effect, though...
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Post by shadowsrandom on Apr 5, 2010 17:57:38 GMT -5
I was just thinking; what if there was a boomerang that generates a small tornado that draws enemies close by into the tornado, and all enemies buffeted in the tornado take rapid, but low damage. Takes a large amount of MP to activate the effect, though... This would make a whipper combo very VERY deadly.
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Post by ruisen2000 on Apr 5, 2010 19:56:48 GMT -5
sounds kinda like a sniper combined with staff of light 1, except projectives doesn not travel back to character.
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Post by aeonmasamune on Apr 7, 2010 16:35:19 GMT -5
I was just thinking; what if there was a boomerang that generates a small tornado that draws enemies close by into the tornado, and all enemies buffeted in the tornado take rapid, but low damage. Takes a large amount of MP to activate the effect, though... This would make a whipper combo very VERY deadly. If the attack of the Magician's Fire 1, Volcano 2 or Fire Rise 3 gets drawn into the tornado, you would effectively create a firestorm, which would be capable of clearing out even the enemies in the ? ? ? zone, since the damage inflicted by the flames is combined with the damage inflicted by the tornado.
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Post by ownedbyglove on Apr 7, 2010 17:22:11 GMT -5
This seems kinda over powered...
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Post by Randomness on Apr 7, 2010 18:30:24 GMT -5
This seems kinda over powered... Just like the whipper all over again. IMO Str = range, dex = damage (see sniper), and mag could be how long the boomerang stay out. auto circle closest monster could be the class feature...no need to make it stat related. They could be magical like the priest and mage...no MP bar I guess. Just IMO for a good setup for this class. ^What I put will be the most likely the best setup in terms of power and how likely he would even make the class. aeonmasamune idea will NEVER happen due to the fact that the coders will need to mess with different stuff. To be blunt, the only chance of a class being made is if it is easy to make with maybe one new feature to make it stand out. Tornado boomerang and an new element call wind (or even if they just call it physical) have a good chance of happening but having it combine with others attacks make this class a failure. Here is a good way of thinking when coming up with a class. LP increase by how much per SP: Str effect + LP increase per SP: Dex effect + LP increase per SP: Mag effect + LP increase per SP: Weapon type: Have MP bar?: Amount of LP in VS mode? (5x 3x etc): Special feature? (if any): If you have more then one special feature then the idea is already overpowered. You should not even need more then one line as most of it should be explained in str/dex/mag effect areas. Gunner feature is that it cost money...AND EVEN HE IS NOT OVERPOWERED! If your class out powered the Gunner in terms of speed, attack, range, then that a good sign that your class have already been rejected.
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Post by TheSeaweedDoctor on Apr 7, 2010 21:41:53 GMT -5
Yes he would be over powered. But when he throws his boomerang he would be defenceless for several seconds. So it balances out.
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Post by Randomness on Apr 7, 2010 21:59:58 GMT -5
Gunner can be hit while shooting priest can be attack while attacking whipper can still be attack even if you somehow give him 150 mag while attacking boxer sniper mage
all of them can be hurt while attacking...That nothing new. Only thing you are doing is giving him a delay which at most will be good enough for 5x LP in VS mode...Still not a good excuse for mage spells combining with his attack or anything like that. Weapons Agi would be like that of a Gunner with a sniper(weapon)...Nothing new and still not an excuse for a overpowering class. Like I said...Sniper (gunner weapon) in the form of a boomerang. Which cost $20 per shot if I recall correctly for the Gunner. >.>
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Post by aeonmasamune on Apr 8, 2010 5:35:01 GMT -5
aeonmasamune idea will NEVER happen due to the fact that the coders will need to mess with different stuff. To be blunt, the only chance of a class being made is if it is easy to make with maybe one new feature to make it stand out. Tornado boomerang and an new element call wind (or even if they just call it physical) have a good chance of happening but having it combine with others attacks make this class a failure. Here is a good way of thinking when coming up with a class. LP increase by how much per SP: Str effect + LP increase per SP: Dex effect + LP increase per SP: Mag effect + LP increase per SP: Weapon type: Have MP bar?: Amount of LP in VS mode? (5x 3x etc): Special feature? (if any): If you have more then one special feature then the idea is already overpowered. You should not even need more then one line as most of it should be explained in str/dex/mag effect areas. Gunner feature is that it cost money...AND EVEN HE IS NOT OVERPOWERED! If your class out powered the Gunner in terms of speed, attack, range, then that a good sign that your class have already been rejected. I can see what you mean randomness. I thought that other attacks from other Stick Rangers, such as an array of arrows fired by a Sniper or a bullet fired by a Gunner, could get drawn into a tornado generated by the effect of a boomerang; that was one reason why I used the Magician's Fire-based weapons as an example to (try to) convey my point about combining different attacks. Hmm, I think looking back, a single tornado attack from just one boomerang, whether combined with other attacks or not, could be enough to throw the balance completely out of proportion... I was aware of what each SP point does to STR, DEX and MAG only after browsing through the Dan Ball Wiki - but I never even thought about whether a new class requires an MP bar or not, since I haven't thought about whether any of the weapons of a class require MP to perform a special attack... I really ought to think more carefully about ideas for Stick Ranger in future...
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Post by Randomness on Apr 8, 2010 15:21:26 GMT -5
Most magical classes don't require a MP bar. Mages abilities was made with the idea that all attacks are magical so they keep them from being overpowering. priests are so slow and weak compare to other weapons of the same tier that they can't be overpowering in terms of attack. Only reason for the low LP in vs mode is because of the aura. 4 priests with max dex would take forever to kill. MP bar is mainly for weapons that already have power (gloves, swords, guns, whips all could fight on there own) but it give the weapons something special. A bow that always poison without requiring that 25 mag could ruin the VS mode. Priest poison staff was even limited with this in mind. You are REQUIRE to increase the poison by using a compo item or else you just got a useless staff. The chances of a poison orb is VERY unlikely...It may be a lv5 or a lv6 weapon but I doubt it will be as useful as players would wish it to be. I think in a odd way. I always think in the view of the programmers.
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Post by ownedbyglove on Apr 8, 2010 17:30:11 GMT -5
Erm Erm... think about it: it whirls around decking every enemy on a quater of the screen with 5-6 damage, comes back, (which would kill the first enemies you would meet in ONE throw,) OR beats the crap out of one enemy? ITs overpowered. His incredible range would make up for the defenseless juice. Waaaaay. too overpowered.
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Post by shadowsrandom on Apr 8, 2010 19:23:56 GMT -5
Erm Erm... think about it: it whirls around decking every enemy on a quater of the screen with 5-6 damage, comes back, (which would kill the first enemies you would meet in ONE throw,) OR beats the crap out of one enemy? ITs overpowered. His incredible range would make up for the defenseless juice. Waaaaay. too overpowered. If this idea is to overpowered why not nerf it? Make it's damage less, make it's range lower. Seriously, stop complaining that it's overpowered.
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Post by Randomness on Apr 8, 2010 22:08:06 GMT -5
Unless you are talking about the priest def aura or compo items then please quit saying stuff like "he going to be defenseless". ALL classes have Agi (meaning a delay between attacks) and all classes can be hurt while attacking or even when not attacking as they don't have armor.
THAT IS NOT A WEAKNESS, it is call "getting hit" which I hope every class can do or else it would be a boring game when you don't have to worry about LP.
I don't mind the godly range as the high agi requirement will cancel it out. I don't mind the auto homing as it could be the class feature. (whips = bullet cards, a few gunner weapons had auto cards, priest having the black crystal ability...The boomerang class would just have auto homing)
What making me kinda mad is that people are talking about "having to wait for the boomerang to come is a weakness" when all classes have agi and that is nothing new. Most high tier orbs and most powerful guns have a high agi requirement.
Let put it this way...
Gunner with a sniper can 1 hit kill a monster with around 50 LP if I recall correctly with the cost of $20 or $1 and around 19 wasted SP.
You asking for a weapon with a better range with no cost and able to attack each monster twice if on a flat area. Not only you asking for a sniper(gunner weapon) but you also asking for the laser gun ability.
A boomerang would have the attack power of 1-5 maybe a little higher if high tier if lucky.
Honestly now that I think about it, this class will most likely never happen as the abilities are pretty much two VERY good cards then you have the ability to add 2 more compo items to it.
Only way to balance this out is that the range must suck, about 90 sound right. At least this way it will be a combo between a priest and a sniper with a auto feature...
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Post by ownedbyglove on Apr 8, 2010 23:22:09 GMT -5
The whole IDEA is overpowered. Say you nerfed it to about oh AT 2-3 and AGI 80-90. Before the other units got to attack, most of the enemies would be dead. And the circling around 1 enemy has to go. That would kill it in a couple of hits. No doubt. When My Grenade Thrower (and SeaweedDoctor's, He suggested the bomber, although i didn't see it and I described my idea in general) idea was said to be overpowered, I tried to fix the problem, not argue. Some ideas just can't make it, no matter how much you improve them. This is one of them.
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Post by Randomness on Apr 9, 2010 2:56:10 GMT -5
The whole IDEA is overpowered. Say you nerfed it to about oh AT 2-3 and AGI 80-90. Before the other units got to attack, most of the enemies would be dead. And the circling around 1 enemy has to go. That would kill it in a couple of hits. No doubt. When My Grenade Thrower (and SeaweedDoctor's, He suggested the bomber, although i didn't see it and I described my idea in general) idea was said to be overpowered, I tried to fix the problem, not argue. Some ideas just can't make it, no matter how much you improve them. This is one of them. I would have to agree...I going to quit looking after this thread. This class will never happen and even if it do somehow make it to the game, it would be so weaken that they would be the new priest-like class and would be impossible to have a group of them live without hacking during the normal game. I would like to see a good class be made before I see a good idea turn sour...Even though it is overpowering don't mean it a bad idea...If they ever add a class changing thing or an advancement system then this may happen as a high tier class but at the game current state....Just no.
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