|
Post by Qwerty on Apr 12, 2010 23:17:06 GMT -5
This is quite a hard contest. The winner is the first person to post the perfect game of Irritation Stickman.
A perfect game is defined as being able to complete every part of every level without losing a stickman, separately. As such it should be a collection of videos or picures (videos preferred) proving that you can beat each level, individually, although you don't need to go through the entire game, stage by stage, in order, without losing a single stickman. That is just plain unrealistic.
It's been awhile since the other games had some love, so here's Irritation Stickman. Expect a few contests for other games as well, although they won't be as large or the same type. I already have plans for Liquid Webtoy and Ham Race, not to mention Mine Tower.
Anyone that gets a perfect game afterward will still get a dan-ball reward of 5000 Dan-Balls. Yes, this series will include a new set of rewards.
Any forgeries or cheaters shall be punished very harshly: A 50% warning, expulsion from all further contests or rewards of this nature, and a one-day ban. They also get a black mark in their user notes that almost eliminates any chance of potentially becoming staff, and may have their signatures modified to something more suitable for such a cheater.
This will be an announcement until such time as one person wins.
|
|
|
Post by nmagain on Apr 13, 2010 10:36:06 GMT -5
Personally i think this is impossible. Reason: The last level in the game.
|
|
|
Post by Qwerty on Apr 13, 2010 20:26:25 GMT -5
Well, it's possible. It just takes some serious skill. That's why it's 25K dan-balls. I think I'll make the reward 10,000 DBs based on how crazy hard this is.
|
|
|
Post by xShadowLordx on Apr 14, 2010 0:18:27 GMT -5
Well, I think 25,000 Dan-Balls is an outrageously small number. Look at Listo's poetry contest, that reward is 50,000 Dan-Balls. 50,000!!! Poetry's easy. So naturally, this kind of insanely colossal challenge should have an insanely colossal reward. I'd say no less than 250,000.
|
|
|
Post by General Veers on Apr 14, 2010 16:49:35 GMT -5
[refutation]Poetry's easy? To use a template phrase (slightly modified) I once saw on the Jargon Files, easy poetry is not of the nature of poetry. If it's easy, it can't truly be poetry. Good poetry expresses as much experience as appropriate in the least amount of words possible. Are there superfluous words in the poem? Rid of them. Does the poem differ just slightly from what you want to express to the reader? Reword it. Are the structure and the experience of the poem mismatched? Reshape it. Is there any unintentional implication in the poem? Eschew it. Is the poem melodramatic when it shouldn't be? Be more economic with emotions.
Although 50,000 Dan-Balls will inflate inflation, that reward would actually be fitting for such a challenging task.[/refutation]
I say that the reward for this competition is good as is, despite the risk of decreased buying power for the Dan-Ball...
|
|
|
Post by xShadowLordx on Apr 14, 2010 18:47:45 GMT -5
"Easy" is a relative term, Veers.
Anyways, now that you mention it, I guess we really shouldn't add to the inflation. I concede.
Carry on.
|
|
|
Post by General Veers on Apr 14, 2010 20:32:17 GMT -5
Ah, yes, relativity. You win that argument.
As for the inflation, now that I gave it slightly more consideration, is this reward such a good idea after all? How far down would it need to be reduced to avoid ridiculously reducing buying power, and then would the answer still be high enough to attract contestants for this contest? It's a compromise between economy and activity, should we decide to make such a compromise...
|
|
|
Post by xShadowLordx on Apr 14, 2010 23:26:13 GMT -5
Well, now that Listo's been doing those 25,000 Dan-Ball contests for a while, there's not much we can do. We should just leave it at 50,000 as you suggested. We can go with it for now, but from this point onward, we should repress contest rewards and keep them down to a reasonable amount.
|
|
|
Post by V.I.R.O.S. on Apr 16, 2010 5:45:43 GMT -5
We could try telling him to stop doing them. ._.
|
|
|
Post by Qwerty on Apr 16, 2010 18:07:21 GMT -5
It's unlikely anyone can do it, anyway.
|
|
disabled
Greater Being
{S=0}[M:0]
25%
I use sarcasm without explicit tags
Posts: 262
|
Post by disabled on Apr 18, 2010 4:20:32 GMT -5
|
|
|
Post by Qwerty on Apr 18, 2010 11:48:31 GMT -5
What exactly is it?
|
|
disabled
Greater Being
{S=0}[M:0]
25%
I use sarcasm without explicit tags
Posts: 262
|
Post by disabled on Apr 18, 2010 14:46:02 GMT -5
Its a video of the last level. I edited the link to point to a flash-playable video. If it is kinda choppy, just download it and play it in a decent player (mpc-hc, vlc, mplayer,...)
|
|
|
Post by Qwerty on Apr 18, 2010 14:59:17 GMT -5
It does go to show that it IS possible to beat the game perfectly.
|
|
|
Post by vaconcovat on Apr 18, 2010 16:06:15 GMT -5
Holy crap. This is hard. I got perfects all the way to 3-2, where that stupid fire wheel got me.
Also, i forgot to take screenshots. :F
|
|
|
Post by Qwerty on Apr 18, 2010 17:39:21 GMT -5
Ouch. You sorta need screenshots.
|
|
|
Post by vaconcovat on Apr 19, 2010 3:10:23 GMT -5
Wait, is that enough?
Because i could do it again....
PM'ed Qwerty.
|
|
disabled
Greater Being
{S=0}[M:0]
25%
I use sarcasm without explicit tags
Posts: 262
|
Post by disabled on Apr 19, 2010 7:37:10 GMT -5
Here is a work-in-progress for 8-2. Thats a lot harder for me then 8-3, because I have to do 2 Stickmen... disabled.t28.net/is-8-2.htmlYou might notice a trick I found: That no-drag-fence can be bypassed, if you start dragging, then move your cursor over the wall and not the fence, then move up. The Stickmen will still follow your mouse. They are in the no-drag-zone, your mouse isn't...
|
|
|
Post by Qwerty on Apr 19, 2010 8:39:24 GMT -5
Good, but I wouldn't call it a perfect game. One died.
|
|
disabled
Greater Being
{S=0}[M:0]
25%
I use sarcasm without explicit tags
Posts: 262
|
Post by disabled on Apr 19, 2010 8:57:45 GMT -5
Good, but I wouldn't call it a perfect game. One died. Here is a work-in-progress...
|
|