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Post by shadowsrandom on Apr 24, 2010 17:01:37 GMT -5
I understand there is already a medic thread but this is more organized. This still needs to be worked on by everyone here so I'll go ahead and make a new thread with what I have. ________________________________________________ New Class: Medic/Healer Style: Ranged Ability - Healing and minor damage Description: The Healer(we'll call him that for now) would be class that would be very similar to the priest, but still have enough stuff to make it an individual class.He'd steal an enemy's health with Glowing bo-staff. Once he hit an enemy a small amount of hp would be shared to the group and to make sure this doesn't get used cheaply, you'd need to be in the aura that the Healer gives off in order to get a share of health. ________________________________________________ Weapons still need to be discussed.
________________________________________________ Items that would work for it, and how it'd work.
________________________________________________ Other categories that need to be discussed.
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Post by assumption on Apr 24, 2010 18:46:02 GMT -5
weapons would be difficult for a class like this. its not really dealing muc hdamage more so healing. it would be a passive class like a preist so it would have to use something similar to a priests staff
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Post by shadowsrandom on Apr 25, 2010 1:05:03 GMT -5
weapons would be difficult for a class like this. its not really dealing muc hdamage more so healing. it would be a passive class like a preist so it would have to use something similar to a priests staff Well, I figured that the amount of damage the bo-staff did is the amount that would get shared amongst the rest. Their could be elemental weapons, but they'd be weaker to make it fair.
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tackew
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Post by tackew on Apr 25, 2010 15:45:25 GMT -5
ideas for weopens- draining weopens syringes AMBULANCE (just kidding) those "clear" electrical things staff like magic thing dots coming from enemy to medic than other rangers (?)
healing team only medkit bandaids! medcine healing aura
effects of woepens def up gradual hp vampire effect dmage -10% and better reduce elemental dmg 20% Reduce fire dmg 30% Reduce thunder dmg 30% Reduce ice dmg 30% Reduce poison dmg 30% Reduce physical dmg 20% etc.
str- increase amount of hp given/ percentages dex- increase speed of healing or... somthing mag- increases range
Kinda bad ideas but I would like to see a medic
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Post by shadowsrandom on Apr 25, 2010 20:39:59 GMT -5
ideas for weopens- draining weopens syringes AMBULANCE (just kidding) those "clear" electrical things staff like magic thing dots coming from enemy to medic than other rangers (?) healing team only medkit bandaids! medcine healing aura effects of woepens def up gradual hp vampire effect dmage -10% and better reduce elemental dmg 20% Reduce fire dmg 30% Reduce thunder dmg 30% Reduce ice dmg 30% Reduce poison dmg 30% Reduce physical dmg 20% etc. str- increase amount of hp given/ percentages dex- increase speed of healing or... somthing mag- increases range Kinda bad ideas but I would like to see a medic I think I permanently broke a part of my brain from reading some of that.
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Post by shadowsrandom on May 1, 2010 7:59:20 GMT -5
So nobody else has any ideas for this class?
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disabled
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Post by disabled on May 1, 2010 8:21:20 GMT -5
I have an idea: Let it go. A healer would just unbalance the game too much.
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Post by shadowsrandom on May 1, 2010 11:24:46 GMT -5
I have an idea: Let it go. A healer would just unbalance the game too much. Care to give a reason or are you just going to leave it at that?
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disabled
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Post by disabled on May 1, 2010 13:38:15 GMT -5
Reason: Read the old thread. I still don't know, why you wanted a new one. Perhaps because 3 post were against it, and 1-2 said something positive, so here is a new try?
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Post by shadowsrandom on May 1, 2010 14:25:23 GMT -5
You all were talking about constant health gain. I was talking about taking a minor amount of damage from the enemy and splitting it to the group, say 1 or 2 health points to each.
" and it'd be better if the Healer/Medic would steal hp and share it rather then create hp for the team. So basically he'd attack an enemy and the damage done would get shared with the rest of the team."
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Post by Paradox on May 1, 2010 22:10:36 GMT -5
What about a Priest staff that gives an aura of health depending on level, or would it be damage?
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Post by shadowsrandom on May 2, 2010 1:00:57 GMT -5
Paradox might be on to a better idea... :U
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