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Post by hamsters on Apr 26, 2010 17:45:28 GMT -5
At:? agi:200-230 Range:60
Weapon:control mag:0 2 weapon:fast control mag:5
$:0
This class controls the enemy and attack's with there attacks.If it loses all it's health it dies and you have to reload on your agility.
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Post by shadowsrandom on Apr 26, 2010 18:18:07 GMT -5
>Controls the enemy and attack's with their attacks. WOW that sounds unbelievably cheap.
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Post by ownedbyglove on Apr 26, 2010 18:36:15 GMT -5
Castle Boss, crew of Tamers? (mind explodes)
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Post by TheSeaweedDoctor on Apr 26, 2010 18:36:27 GMT -5
Already sugested
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Post by pizza356 on Apr 28, 2010 22:59:20 GMT -5
ouch, this isn't exactly original. I think that if this were to be implemented, that it would have to kill an enemy on its alone to turn it into a compo item... Then put it on the wapon, THEN control it... If it dies, compo removed... Get it?
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Post by Qwerty on May 1, 2010 1:37:47 GMT -5
But then how would they start?
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Post by ownedbyglove on May 5, 2010 18:35:25 GMT -5
This can't work as there is no need for weapon upgrades...
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Post by Elmach on May 9, 2010 13:14:34 GMT -5
Interesting... Maybe it has an attack of 0, and the chance of controlling the enemy decreases with higher level of enemy... and newer Tamer weapons increase probability... and some bosses are resistant.
Just a suggestion.
EDIT: Or maybe, some Tamer weapons are built specifically for walkers, or roundheads, or mushrooms, or etc... and don't work as well for other enemies.
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