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Post by Xanidel on May 19, 2010 19:47:59 GMT -5
This is something I personally would use often.
It would begin in town, which has a free inn, either no book or all pages bought, and a shop containing ALL items of all ranks for free. There is a stage selector, generating an endless path of that stage. By stage I refer to Grass7, Stage 4. 'Return to Map' would be the only way barring death that you could leave the path, and would instead send you to the town since there is no map. Alternatively, keep the map, but rather than entering the first stage of any given level, you are given a list of choices of stages. You begin with infinite cash for gunners, and maximum experience for all stick rangers, and thus max level. The purpose of this mode is to allow players to create and test builds without spending huge amounts of time training and progressing through the levels normally. Restrictions could include requiring that you have beaten the current maximum level or the highest boss [currently the Shrine].
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Post by Qwerty on May 19, 2010 20:12:32 GMT -5
Another idea: The shops sell (or, give away) level 1-3 compos and items with both compo slots.
Perhaps an area in which one may customize a stage (Set enemies from different stages, tilesets, and map layouts).
Still, seems sorta effortless. Kinda like cheating.
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Post by Paradox on May 20, 2010 5:28:54 GMT -5
It doesn't affect the main game, does it? Otherwise, that would be a problem. I think it should use a tileset, as Qwerty suggested.
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Post by Qwerty on May 20, 2010 9:14:31 GMT -5
I don't think so, no. Also, a toggle-able darkness effect, as in the cavern.
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rubiksmaster123
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{S=21}Rubik Ninja[M:-240]
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Post by rubiksmaster123 on May 20, 2010 19:09:45 GMT -5
Another idea: The shops sell (or, give away) level 1-3 compos and items with both compo slots.Perhaps an area in which one may customize a stage (Set enemies from different stages, tilesets, and map layouts). Still, seems sorta effortless. Kinda like cheating. Well, a shop that sells high level items with two slots and level 1-3 compos would be effortless too. I actually enjoy hunting for a specific weapon or compo item.
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Post by Qwerty on May 21, 2010 17:26:32 GMT -5
We're talking in Sandbox mode only.
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Post by Rabidbadger on May 22, 2010 5:26:54 GMT -5
'By stage I refer to Grass7, Stage 4.' There is a problem with that statement. As anyone who looks at the Wiki too much knows, the maps have one massive tileset. The computer takes a random selection of land in that large tileset, with a flat space at either side for the start points and Next sign. This generates a random series of landscapes that change for every attemp at that stage. You would have to select a tileset and then predefine a starting point, so that the map could continue in a random loop of the tileset that fits together afterwards. The link below shows you the two tilesets used for Mist Grove. danball.wikia.com/wiki/Mist_Grove
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Post by Xanidel on May 22, 2010 14:12:31 GMT -5
I'm sorry, by selecting a specific stage, I meant you would fight that stages combination of enemies, not try and make the land identical too. The map could be generated the standard way, looping the landscape so it goes on forever. So, in G7S4, one would repeatedly fight 5 Grey Roundhead Trees and 2 Yellow Roundhead Wheels, but the landscape they fought on would be variable as normal.
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Post by Rabidbadger on May 22, 2010 15:27:51 GMT -5
Ah! I understand you now... Sorry about my contextfail. o.O
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Post by regulus on May 23, 2010 18:56:51 GMT -5
Even if SandBox mode didn't affect the real game, it'd still be too effortless. Since SR isn't online and multiplayer or anything, the point (besides VS mode) of making teams is for fun and self accomplishment, on an account only you use. SandBox mode would serve the same purpose, except everything is free.
Let me rephrase. SandBox mode doesn't have to be seperate from the main game, because it's the equivalent of playing the game but being given everything you want.
Something more restricted that you could expirement with using only what you've unlocked in the main game, though, might be good.
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