pier567
New Member
{S=0}[W#8/1/08#8/8/08#Spam]
10%
i love lego's[rs:dan-ballforums midniteforums]
Posts: 22
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Post by pier567 on Jul 25, 2008 10:28:57 GMT -5
spam movest spamalott
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Post by shirogake on Jul 25, 2008 12:50:22 GMT -5
You both spammed, and tomtomson double posted.
Read the Rules for once AND FOLLOW THEM.
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Post by Zachary Ryan on Jul 29, 2008 13:17:24 GMT -5
Here is my idea for a new class. If this has been mentioned before I'm sorry.
Class Name: Bard The bard would use musical instruments to play music that can harm enemies. They would have medium attack damage and range. Maybe something like 2-4 damage to start out with with 60 range?
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Post by shirogake on Aug 11, 2008 14:41:45 GMT -5
That's not bad, actually.
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Post by General Veers on Aug 11, 2008 22:50:04 GMT -5
The bard does sound interesting enough...unexpected, but it sure would make the game a bit more interesting.
However, shouldn't there be n players if there will be n classes, when n is a positive integer? If so, I think that there should only be a revision of classes, not an addition of them: four players seem to be enough for a team. Maybe instead new stage enemies should give out tools/weapons that a player of any class can use. Such a tool/weapon would enable the player with that tool/weapon to act like any one of the classes that you have mentioned.
I.e.: You kill a monster from a new stage and it drops a tool that looks like a music note or guitar. That weapon would enable the player who is equipped with it to attack using music.
Am I being clear enough?
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Post by ~Memzak~ on Aug 11, 2008 23:53:35 GMT -5
yes you are...
and i like it!
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Post by btingles on Aug 12, 2008 9:33:43 GMT -5
I think the first item hold slot is weapon, second armor. There should also be dual wielding, you equip a dagger and drag another one and he will dual wield, doing more damage and faster. Also there should be that same concept for armor, but certain classes have certain armor, like a Magician will have magic robes, boxer has... leather armor, archer has light armor, and gladiator has heavy armor. Say you have a chest plate equipped, well if you also want shoulder pads or leg armor equipped too, you drag it to the slot, and it will equip it also. when you drag it back to your backpack or bag, it splits up into the individual pieces of armor.
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Post by ~Memzak~ on Aug 12, 2008 10:27:03 GMT -5
wow thats a good idea
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Post by demonsand on Aug 12, 2008 23:25:28 GMT -5
DUAL WIELDING ROCKS.THE DOUBLE THE WEAPON ,THE DOUBLE THE DAMAGE!!
FOLLOW THE MOTTO!(LOL)
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Post by noodlesoup on Aug 13, 2008 3:59:56 GMT -5
i like dual wield, and there should be like a ton of more weapons cuz i want to smack the enemy with a flail, then start whipping them with a chian and stick a bunch of daggers in them.
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Post by General Veers on Aug 13, 2008 7:42:02 GMT -5
maybe tomorrow, as admirable as you are, you are starting to sound a little bloody... As much as I would like to kick buttocks as a level 17, I do not want the game to be too easy (the entire reason I am bored yet strangely addicted). Maybe if the update, if there will be one, includes new stages that nearly require dual-wielding, such as more equivalents of Castle Bosses, then I indeed will be in support of dual-wielding. Would it be with new weapons, or with the ones that we have right now? If as a worst-case-scenario all future levels have multiple Castle Bosses for every stage and scene, then I will want "blessed weapons" that heal over seconds to dual wield or even simply just to have. Since I doubt my worst-case-scenario will come true, I am not in support of such weapons (well, I'm not against them either...). OOH OOH! An idea just occurred to me! Darn, I lost it while typing the above interjection... And 120+ x seconds later, I remember. There are some dissenters who say that healing will make the game too easy. What if healing tools also heal enemies as well as the team of Players in a corresponding ratio? That way, if someone is healing a 140 maximum capacity LP player at 14 LP a second, an enemy with a maximum capacity of 2000 LP will heal at a rate of 200 LP per second if within range of someone with a healing tool. Even though the enemy will still tend to live, the team will not die off either.
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Post by ~Memzak~ on Aug 13, 2008 7:47:37 GMT -5
haha funny...
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Post by shirogake on Aug 13, 2008 8:40:05 GMT -5
As I do like the idea of any one stickman using a weapon/tool, that doesn't mean it can't be a class.
Classes do not = people. So having more classes isn't a problem.
BUT, the ultimate class would be.......
LEPRECHAUN
Tapdance your enemy to death! Wear the Leprechaun stuff!
XD
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Post by noodlesoup on Aug 13, 2008 17:40:41 GMT -5
its funny that when you stick a bunch of arrows in an enemy and smash them up they are still smiling. (in the first level)
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Buggy793
Legendary Member
{S=6}One Fish, Two Fish. Red Fish, Blue Fish.[M:-793]
I never pronounce names wrong. People just want them mispronounced for some reason.
Posts: 815
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Post by Buggy793 on Aug 13, 2008 17:56:14 GMT -5
Wow, Maybetomorrow... you are getting a little violent... Anyways, I do like the bard idea, but I'm not sure about healing. Dual wielding sounds OK. I would like that, and (As bloody as he's getting...) I agree with Maybe Tomorrow. I want more weapons to destroy the enemies with.
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Post by shirogake on Aug 13, 2008 18:21:12 GMT -5
I think the weapons shouldn't be a simple line....
I think a Necromancer class would be awesome. The stickman would be wearing a dark robe, and has a darkish grey orb like the mages. It would be able to equip certain swords, and has special abilities: It can occasionally bring back a dead teammate(Not full HP) or reanimate a dead enemy(No bosses, and it's only from that stage)(Also, the undead creature has half the max HP as it did when it was alive, and looks like a skeletal version of the monster).
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Post by noodlesoup on Aug 14, 2008 1:25:32 GMT -5
heh, maybe certain attacks should knock back the enemies a bit, so it looks like your actually doing something instead of seeing a whole bunch of numbers pop up.
...and i like necromancer, like a magician thing, as long as there's a lot of different spells and stuff it sounds cool.
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Post by shirogake on Aug 14, 2008 16:51:27 GMT -5
Or a jewel to enchant weapons into other weapons, not obtainable anywhere?
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Post by rygy1998 on Aug 15, 2008 12:24:31 GMT -5
you should be able to find matireals(metals,woods and other things)and make weapons,kinda like blacksmithing
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Post by Beyond Possible on Aug 15, 2008 12:46:31 GMT -5
you should be able to find matireals(metals,woods and other things)and make weapons,kinda like blacksmithing That's gotta be the best idea ever with like hundreds of weapons hi five i would give you karma but ima guest
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