G
Dedicated Member
{S=0}[M:-1954]
Posts: 986
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Post by G on Sept 21, 2008 8:48:46 GMT -5
This is kinda stupid, but I think it would be really cool if the stickmen could have flamethrowers! you probably figured this out by now, but a magician with high Mag. and a fire orb is pretty much a flamethrower.
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Post by mythoswyrm on Sept 22, 2008 19:14:55 GMT -5
i want there to be new classes, like assassins and clerics, a stge called the inn were if you defeat the boss you can heal your guys, bank your items and switch classes. Of course It would be very hard to get past theboos. And there should be races like elf, dwarf, human, orc and gnome.
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Post by cuckooman on Sept 22, 2008 19:21:43 GMT -5
Yeah, uh, storage would be nice. I'd like somewhere to put all these items.
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Post by mythoswyrm on Sept 23, 2008 17:41:14 GMT -5
Well ,you can throw them away but that is annoying and not very helpful. I also wish you could sell items for minimal gold, along with buying special items.
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Post by I wuv M4( Satar Jaèoèdoæ) on Sept 25, 2008 10:21:54 GMT -5
I see some of the ideas from this board (Ai controls,gems) were put into stick ranger. So whoever updates sr might read this. So who is that person?
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Post by said603 on Sept 27, 2008 3:30:16 GMT -5
we need more weapons and stages
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Post by windexglow on Sept 27, 2008 15:24:51 GMT -5
Perhaps a water level (no gravity, players and enemies can move in any direction freely) Battle Level (enemy soldiers, tanks, and aircraft) Undead level (waves and waves of zombies. Some explode when killed) A new class (perhaps one that shoots out 'orbs' but when the orb touches ground, it turns into a small trap) Run option (would be set in the 'walks=true' panel. When a person runs, they move faster but take more damage) Varying quality of gems (some might grant +1at, others +5at,ect) Shields/Armor (detachable gem basically. A small 'block' chance, or reduction in damage. Armor reduces damage, shields will block damage completely if it's below a certain number) Varying types of weapons (dagger instead of sword, wind-up punch instead of fast punch, ect)
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Post by I wuv M4( Satar Jaèoèdoæ) on Sept 27, 2008 17:02:37 GMT -5
There will be no taks or modern stuff. Thats final.
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Post by windexglow on Sept 27, 2008 21:14:33 GMT -5
Fine fine. Soldiers = Jesus Tanks = Dinosoars Aircraft = Birds
Tada, there we go.
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Post by rainrain on Sept 27, 2008 22:06:18 GMT -5
Here are my ideas
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Post by I wuv M4( Satar Jaèoèdoæ) on Sept 28, 2008 14:54:05 GMT -5
They all ready have most of your stuff, but thwe free lancer and arrow keys might be nice.
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Post by rainrain on Sept 28, 2008 15:56:04 GMT -5
yeah, half the time i get good weopons for a class i dont have
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Post by mythoswyrm on Sept 28, 2008 18:21:47 GMT -5
My ideas. Part One: Stages and Terrains Water- Fire attacks don't work. Atttaking is 50% slower. Gravity is less powerful, but players can attack without being on the ground. When you are underwater you need air. If a players air bar goes out then they start losing LP. Air is restored when ever they go into an air poket, like in irritation stickman. Lava-Does a lot of damage to stickmen. Hurts some enemies. Cloud- no ground. All enemies are flying. can attack while falling but not when being held. various clouds might appear that act as temporary ground. Underground- Can't be thrown through ground. All underground with no sky. Sometimes there is an above ground entrance though. Inn-See my earlier reply.
Part 2-Classes Cleric- Can heal stickmen and improve stats. uses a staff or prayer book. Weak. Higher magic= Faster healing rates. Can only heal while there are enimies on the screen. Can only heal a certain amount of damage per screen. Bonus versus undead. Assassin- Fast. Uses dagger and throwing knife. Does high damage but has low attack and range. Good vs Stickmen type enimies Barbarian- Slow. Powerful. Uses Club or Axe. Enemies drop 10% more gold when killed, If they drop gold.
Part 3-Races intro to races- Races are a new thing that you can give to your stickmen when you begon a new game. They give bonuses. Stickhuman is default. Inns do not switch races. Stickhuman- Can be any class. Like a normal stickman in the current game. Stickelf- Can be an assassin, a mage or a sniper. More agile than a normal stickman Stickdwarf- Can be a barbarian, a gladiator, or a boxer. more defence than a normal stickman. Stickorc- Can be a barbarian, gladiator, or a boxer. Have more attack than a normal stickman. StickWizard- Can be a mage or a cleric. Higher magic than normal.
Part 4- Items A new slot will be added, called armour. All old classes will have a new weapon they can use. Old classes start with the same items as in the current game. Assassin begins with dagger, Cleric begins with staff, and Barbarian with a club. Armour-Increses Defence. can be removed Sheild- goes in armour spot. Increases block. Spear- Weapon. Gladiator only. Has a long range but is not as powerful as a sword. Prayerbook- Weapon. cleric only. Similar to magic but does an aura effect around the cleric. Staff- Weapon. Mage or cleric only. Is between sword and boxing glove in range. Slow attack, not that good. Dagger- fast attacking, low range. fairly powerful Assassin and Sniperr only Throwing knife- fast, medium ranged, and powerful. Assassin only. Axe- Barbarian only. Very powerful, but extremely slow. Low range. Club- Barbarian and boxer only. Like a staff but more powerful and slower.
Part 5- Enemy Types Stickman- like your units. Undead- Slow powerful and heal themselves as they attack. Might respawn. Weak vs fire Fish- Breathes under water. Moleman- Can dig. Spirt- Flies and is elemental charged.
More to come.
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Post by I wuv M4( Satar Jaèoèdoæ) on Oct 7, 2008 17:54:32 GMT -5
I think there should be a boss with several forms and a complicated attack pattern.
There should also be enemies like the snakes exept they go under ground.
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Post by noodlesoup on Oct 7, 2008 21:59:58 GMT -5
That's cool, so are mythoswyrm's ideas, nice.
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Post by I wuv M4( Satar Jaèoèdoæ) on Oct 11, 2008 9:51:50 GMT -5
I'm pretty sure the maker reads this...
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Post by mythoswyrm on Nov 15, 2008 12:34:28 GMT -5
What happend to this thread? It was doing well and then it died.
Yes I think the coders of stickranger read this. Some ideas from here include: Stickmen Enimies(castle gate), Inn, Aura weapon, staves, New Class (preist is kind of like cleric), branching paths, gems, non grassland stages (castle gate) and more. So either the forumers and the coders think alike, or the coders read the forums.
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Post by I wuv M4( Satar Jaèoèdoæ) on Nov 24, 2008 15:09:34 GMT -5
I say there should be a bigger city beyond the castle with new buildings.Poitions might be nice. Health poition aare onigri that can be used when ever, and other poitions give temporairy bonuses. A necromancer class would be unuseal. One of the new buildings should alow youto change classes.
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Post by pizza356 on Nov 29, 2008 14:44:07 GMT -5
ive been reading through this, and there are ALOT of good ideas in here. I think there should be a class that can have pets (other enemies as friends). It could be called tamer, and it could use a whip.There should be a "special bar" that slowly fills up that triggers a special attack, like five fire poison arrows, a fire ice thunder sword... a storage. THAT was a REALLY good idea. Potions, a level editor, PvP and co-op, level "elements" (lava and water), all good ideas. There should be a second castle! with more levels in between the first one. A black market in the town would be cool. you could purchase huge priced special items, and CHEATS!!! Like super strength, and invinceability! But they would be priced super high, and you have to beat the game to get them (able to buy them). Someone had an idea where you have to be a certain level to equip weapons, right? Actually, you gotta be a certain level to get them. Look at thunder. I got to level 12 before the tree started dropping it. The last thing to say is that this game should have more of a story line! like you are trying to save a kingdom, rescue somebody, yada yada yada... Thats all i got. P.S. this is my first post!!!
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Post by pizza356 on Nov 29, 2008 17:47:02 GMT -5
srry for the double post, but another idea could be runes that add types and effects. also, make enemies resistant and weak against types. Another thing is that you should be able to combine compo items!!!
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