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Post by Sandmaster on Jan 20, 2009 17:36:03 GMT -5
If we want to change water properties, thunder should have some explosion damage (with little health loss at a high range), ice should have a small but powerul explosion damage, fire should be usable, but fire amage will be reduced, and so on.
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Post by kierovnick on Jan 20, 2009 17:48:11 GMT -5
sigh..
What i had on mind was that world was based on real one, but simplified.
The magic is something totally different.. It's like you watch some movie, where ppl use magic... or even better.. Take an X-men. Seen it? Totally our world, our physics but... characters with special abilities.
Same with SR.. very simplified, but still "our".
See what i have on mind?
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Post by Sandmaster on Jan 20, 2009 18:28:38 GMT -5
Simplicity i the key. Complex physics will displace the structure of simplicity.
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Post by kierovnick on Jan 21, 2009 4:00:32 GMT -5
We all are counting that they will do the game more complex.
Most of us want weapons, stages and enemies. Where's the place to new weapons, new locations and new enemies.. theres still a lot of place on add ons like making fire in water work like fire in water.
This game, like most of other games, will never be overcomplex, no matter what will it be.
People playing it will always look for next updates just to see it more expanded... more complex.
I do not think that complex physics could displace simplicity of this game enough to make it.. worse.
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Post by Sandmaster on Jan 21, 2009 15:43:31 GMT -5
I think the best they should do is add new stickmen into the game (like they added priest)
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Post by General Veers on Jan 21, 2009 15:47:33 GMT -5
I would hate the accompanying game reset, but in the long run that might be nice (depending on the character).
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Post by bewnt on Jan 22, 2009 0:39:58 GMT -5
I think the best they should do is add new stickmen into the game (like they added priest) I'd say they should balance the game before adding new elements in. For example, the Castle Boss is waaaay too weak as it is currently.
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Post by soccerking on Jan 22, 2009 12:31:29 GMT -5
And they also need to add weapon and other drops to the hill country stages, and the lake stages. Once that happens, they should add more complex things. And maybe not any more stages until then. But I think 3.0 is gonna be a big update.
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Post by me2 on Jan 22, 2009 16:24:59 GMT -5
Well, I think the next stage is either a Hill Country stage connected to the Lake or we are going towards the island by using a few underwater stages. But I also expect a few updates with simple stuff, like new weapons (especially for the priest) and more Cards (for all the new bosses). But there is always a chance we get something completely new, like a new character, extensions to the Town, changes to the game machanics, or other stuff.
/me
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Post by Sandmaster on Jan 22, 2009 17:56:38 GMT -5
I think the best they should do is add new stickmen into the game (like they added priest) I'd say they should balance the game before adding new elements in. For example, the Castle Boss is waaaay too weak as it is currently. Therefore they should make a new stronger boss
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Post by bewnt on Jan 22, 2009 20:12:31 GMT -5
I'd say they should balance the game before adding new elements in. For example, the Castle Boss is waaaay too weak as it is currently. Therefore they should make a new stronger boss And replace the current Castle Boss
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Post by General Veers on Jan 22, 2009 20:15:33 GMT -5
Replace? Nothing else has been, nor needs, replaced...
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Post by bewnt on Jan 22, 2009 22:20:21 GMT -5
Replace? Nothing else has been, nor needs, replaced... With each update, the Castle Boss has been getting easier and easier to defeat. Remember the old days where the best weapons were the 12 MP ones and we had only one compo item slot? Look where we are now: cards of all sorts, new areas to aid levelling, 2 compo slots and crazy Lightsabers. Not to mention, the pre-Castle area hasn't been fully expanded on yet.
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Post by General Veers on Jan 22, 2009 22:30:51 GMT -5
I even remember the days were Grasslands just began and the Castle Boss was impossible (I was here before SR, but that's aside from the point)...
Well, can't the Castle Boss be strengthened and then followed up by later, more challenging levels?
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