Post by sonkidd on Mar 27, 2008 4:53:48 GMT -5
Powder Encyclopedia
FIRST DRAFT
Powder Encyclopedia v 0.1:
Table of contents
Article(Search code)
Elements (a0)
-Powder
-Seed
-Tree
-Gunpowder
-Ice
-Snow
-Superball
-Fireworks
-C-4
-Stone
-Virus
-Torch
-Water
-Oil
-Nitro
-Magma
-Fire
-Fan
-Clone
-Wind
-Air
-Drag
-Bubble
-Suds
-Wheel
-Fighter
-Box
-Thunder
-Metal
-Gas
-Text
-Speed
-Ant
-Player
Table of comparisons (b0)
-Liquid weights
-Falling speeds
Studies (c0)
-Superball and c-4
-Magma and water
Tricks (d0)
Player actions (e0)
Elements ( a0 ):
Powder
-medium density and fall speed.
-burns with fire and/or magma.
-combines with seed to create tree.
-does not interact with other elements.
Seed
-medium density, slow fall speed.
-burns with fire and/or magma.
-combines with powder and/or tree to create tree.
-does not interact with other elements
-turns into powder on contact with seawater.
Tree
-medium density, does not move.
-creates tree when seed or water is added.
-when set on fire, creates powder.
Gunpowder
-medium density, slow fall speed.
-burns with fire and/or magma.
Ice
-medium density, does not fall.
-freezes water and snow.
-turns to water when introduced to fire and/or magma
-when blown, turns to snow.
Snow
-medium density, slow fall speed.
-turns to water when it touches any element other than ice.
Superball
-light density, varying fall speed.
-burns when it touches magma.
-bounces when it hits a solid.
-when moving fast enough, it blows up nitro.
Fireworks
-medium density, medium fall speed.
-flies up and explodes with fire and/or magma
-have fireworks on left click and any one of powder, fire, water, seed, gunpowder, ice, superball, fireworks, oil, magma, virus, nitro, or ant on your right click to have an explosion of that element. The default action when right click is not on one of these elements is powder.
C-4
-medium density, does not fall.
-explodes when introduced to fire and/or magma.
Stone
-heavy density, fast fall speed.
-when it hits a liquid, stone pushes the liquid above it because of its massive density.
-transforms to magma when introduced to magma.
-when near a c-4 or nitro explosion, it turns to powder.
Virus
-medium density, medium fall speed.
-combines with any element from powder to ant (not fan) and turns it into virus but then switches back to that element.
Torch
-Stays in place. (solid)
-When exposed to tree, turns tree into torch.
-Lights what it touches on fire.
-Destroyed by water.
Liquids (4 elements):
(liquids all fall and shift with each other by density [top to bottom is oil, water, and nitro] but magma cannot be determined)
Water
-medium fall speed.
-when it touches magma, it creates stone.
-puts out fire.
-Rusts metal
Oil
-medium fall speed.
-catches fire
Nitro
-medium fall speed.
-explodes when set on fire (or magma), extreme air pressure, and other explosions.
Magma
-fast fall speed unknown density though because it burns through most things.
-a liquid form of fire.
-melts rock and metal to form more magma
-turns into stone on contact with water
Fire
-creates a high pressure and burns things.
Fan
-a continuous stream of wind, pen size increases power.
Clone
-clones any element (except ant) continuously. The speed of the cloning is determined by the surface area.
Wind
-pushes movable elements and interacts with others, air creates high and low pressures and can help defy gravity.
Air
-pushes out air creating high pressure on left click and a suction on right click.
Drag
-drags any loose element/moving, pen size affects amount dragged and amount of force.
-if strong enough (at least pen size 1) will break stone into powder and will explode nitro.
Bubble
-creates a ring that turns into any element it touches, or suds if it hits bloc.
-simple click and response action.
-affected by air pressure.
Suds
-Bubbles and quickly disperses
-has no effect on any element, just a neat sparkle.
Wheel
-affects most elements.
-spins and and pushes elements on the right or left up if another element is falling on the opposite side.
Fighter
-an armless stick figure that kicks around.
-dies when it touches fire, magma or hits a border.
-kicks box.
-makes it way to the top of elements.
-kills player
Box
-a box that changes size with pen size.
-can be burned and acts like solid fuel.
Thunder:
-Thunder masks metal.
-Thunder in metal can make a repeatable timed fuse.
-Thunder ignites all flammable objects with CHANCE. Thunder does not disappear after igniting.
-Thunder does left when entering metals then up right down when reaching edges the first, second and third time respectively
Metal
-Solid
-Does not fall
-Metal accepts thunder
-Dissolves into magma
-Rusted by water
Gas
Classification:Other
Sensitivity:high (explosive and produces multiple dots of fire for one dot of gas)
Floats and scatters
Text
Classification:Other
Sensitivity:depends
A tool, if it's an element with a blue dot next to it it creates text of that element, anything else becomes powder
Speed
Classification:Other
sensitivity:N/A
A tool that alters the rate of time passing from normal to x8
Ant
-medium density, faster than medium fall speed.
-when introduced to ice, c-4 or tree, it digs in a unique way depending on its position and tunnels.
-cannot be cloned.
Player
-controlable with the arrow keys.
Same properties of firghter, but is inferior, and therefore dies on contact.
-Has no technical weight. Will not turn wheel.
-Can jump through platforms of elements from under them.
Classification:Other
Sensitivity:low (one dot of fire for one dot of ant)
when it falls onto tree, C4, metal or ice it starts creating tunnels with walls of that element, wiping out tunnels of any other elements. move randomly.
Comparisons tables ( b0 ):
Liquid weight:
Nitro > Water > Oil
Falling speeds:
Negative: Fire
Positive: Powder, Seed, Virus < Gunpowder, Ant < Water, Oil, Nitro < Stone, Magma < Superball
Immobile: C4, Ice, Torch, Fan
Study ( c0 ) :
The study of superballs passing trough x layers of C4s:
Results:
1layer: Chance of Bouncing off 33.3333%
Chance of Going through 66.666666%
2layers: Chance of Bouncing off 56%
Chance of going through 43%
3layers: Chance of bouncing off 95.8%
Chance of going through 4.2%
Experiment carried out by: wildgobbo
The study of reactions between magma and water:
Three in Ten chance for completely nothing.
Seven in Ten chance for stone.
Reaction time is random.
Experiment carried out by: Frogmaster
(For result data: www.danballforums.proboards.com/index.cgi?board=powder&action=display&thread=1193183740)
[Copy and paste the link. It's too long]
Tricks ( d0 )
How to set Desktop as Powder game site
www.danballforums.proboards.com/index.cgi?action=display&board=powder&thread=276&page=1
Thanks to guyinarmor
Player actions ( e0 )
When the player's head comes in contact with some elements, the head will turn into the color of that element, then, by pressing down, a specially ability will be performed depending on the element of the head. Here is the list of special abilities of different elements:
Powder: Not much interesting to do with this. However, you can, as you can with most elements, (easier with powders than liquids) make a tower to climb.
Player controls
Left: Move left
Right: Move right
Up: Jump
Down: Use specially ability
Water: You can douse fires.
Fire: You can burn things. Interestingly, the fire goes down and forward instead of just forward, which is odd considering fire normally goes up.
Seed: You can make trees and towers. And tree towers.
Gunpowder: You can make explosions (with the help of a fire) and towers.
Fan: I didn't think you could do this, 'cuz it's a solid, and not even that, considering things go through it, but you can. You make a small wind, which you can use to control a jump. You can't fly, though. That would be sick, but unfortunately the wind is forward, not diagonally up.
Snow: You can make towers, though they collapse easily due to the fact that snow + anything = water.
Superball: Like with fire, you shoot it diagonally down. I'm not sure what this can be used for, but it's interesting. The only thing I can come up with is for setting off Nitro.
Fireworks: The fireworks work like cloned fireworks, they burst into the element active when you press down. In other words, with the help of fire, you can make any element.
Oil: You can make fires with the help of a small flame, torch, or magma.
Stone: Good for making towers.
Magma: Be careful with this one. The magma will spread out (it's a liquid) and may kill you. Also, you could burn/blow up something.
Virus: Useful for destroying things.
Nitro: It's like a jetpack. Face where you want to go and let loose. If it doesn't work, jump. It's made near your feet. Be careful, though, you could kill yourself. Also, you may accidentally change your element to fire. One more thing: Don't try to turn around in mid-air, you'll most likely die.
Ant: Very useful, since ants can make stairs and destroy non-block walls and such.
Gas: You can make a cloud and "fly" on it. Also, you can make huge fires, but be sure you're not shooting the gas at the ignition system, (read: fire/torch/magma you're using) but instead make the gas farther away and let it float toward it.
Soapy: Probably one of the most versatile elements - you make tons of small bubbles, which, of course, turn to any element other than soapy on contact.
Steam: (that disappearing white stuff) This is a tricky element to get, and it's not particularly useful, but it has one use that I know of: to "charge" clone so that it won't clone anything else. (read: Shoot a dot of steam at some clone, then put another element there. It won't clone it. Even if you freeze time, erase all the steam, and even some of the clone, then surround the clone with a different element, it'll continue cloning steam.) In other words, it neutralizes/nulls/disables/counters clone.
Source and special thanks to:
jayisgames.com/archives/2008/02/powder_game_4.php
TheListo
TARDIS
sandmaster (Metal and player)
RiftRipper
NightMare
windexglow
cuckooman4 (All the player's specially ability)
for the elements.
Source and special thanks to:
wildgobbo
Frogmaster
for the studies.
guyinarmor
for tricks
---If you enjoyed the encyclopedia, please link to this forum!!!---
Thanks!!!
~~~~~~~~~~~~~~~~~~~~
BELOW IS THE ORIGINAL IDEAS
~~~~~~~~~~~~~~~~~~~~
I just got an idea that we can make an encyclopedia about all the elements.
This post should be a draft,
after we've done with everything (untidily) we can just reorganize it into a finished product and delete this post.
-----------------------------
I think basically we would need articles on all the basic elements:
[READ POST 16]
Powder {READ POST 3}
Water
Fire
Seed {READ POST 3}
Gunpowder
Fan*
Ice
Superball*
Clone*
Fireworks (Includes the different color fireworks)*
Oil
C-4{READ POST 7}
Stone
Magma
Virus*
Nitro
Ant*
Torch
Bubble*
Gas^
*These may be some more difficult elements to write about so the author needs to be more experienced
^New element
Then on some other stuff which aren't so obvious:
Wood
Bubble particles (The short-lived white particles when bubbles burst)
Ice/Wood/C-4 with ants inside
Snow
Then on some comparison tables:
Weight,
density,
reactivity(how strong a substance explodes) {READ POST 5}
sensitivity {READ POST 5}
Lastly, some techniques for example:
Making a torch (cloning fire)
Shooting (using high air pressure)
------------------------
It would be nice if everyone could help finish the powder encyclopedia
FIRST DRAFT
Powder Encyclopedia v 0.1:
Table of contents
Article(Search code)
Elements (a0)
-Powder
-Seed
-Tree
-Gunpowder
-Ice
-Snow
-Superball
-Fireworks
-C-4
-Stone
-Virus
-Torch
-Water
-Oil
-Nitro
-Magma
-Fire
-Fan
-Clone
-Wind
-Air
-Drag
-Bubble
-Suds
-Wheel
-Fighter
-Box
-Thunder
-Metal
-Gas
-Text
-Speed
-Ant
-Player
Table of comparisons (b0)
-Liquid weights
-Falling speeds
Studies (c0)
-Superball and c-4
-Magma and water
Tricks (d0)
Player actions (e0)
Elements ( a0 ):
Powder
-medium density and fall speed.
-burns with fire and/or magma.
-combines with seed to create tree.
-does not interact with other elements.
Seed
-medium density, slow fall speed.
-burns with fire and/or magma.
-combines with powder and/or tree to create tree.
-does not interact with other elements
-turns into powder on contact with seawater.
Tree
-medium density, does not move.
-creates tree when seed or water is added.
-when set on fire, creates powder.
Gunpowder
-medium density, slow fall speed.
-burns with fire and/or magma.
Ice
-medium density, does not fall.
-freezes water and snow.
-turns to water when introduced to fire and/or magma
-when blown, turns to snow.
Snow
-medium density, slow fall speed.
-turns to water when it touches any element other than ice.
Superball
-light density, varying fall speed.
-burns when it touches magma.
-bounces when it hits a solid.
-when moving fast enough, it blows up nitro.
Fireworks
-medium density, medium fall speed.
-flies up and explodes with fire and/or magma
-have fireworks on left click and any one of powder, fire, water, seed, gunpowder, ice, superball, fireworks, oil, magma, virus, nitro, or ant on your right click to have an explosion of that element. The default action when right click is not on one of these elements is powder.
C-4
-medium density, does not fall.
-explodes when introduced to fire and/or magma.
Stone
-heavy density, fast fall speed.
-when it hits a liquid, stone pushes the liquid above it because of its massive density.
-transforms to magma when introduced to magma.
-when near a c-4 or nitro explosion, it turns to powder.
Virus
-medium density, medium fall speed.
-combines with any element from powder to ant (not fan) and turns it into virus but then switches back to that element.
Torch
-Stays in place. (solid)
-When exposed to tree, turns tree into torch.
-Lights what it touches on fire.
-Destroyed by water.
Liquids (4 elements):
(liquids all fall and shift with each other by density [top to bottom is oil, water, and nitro] but magma cannot be determined)
Water
-medium fall speed.
-when it touches magma, it creates stone.
-puts out fire.
-Rusts metal
Oil
-medium fall speed.
-catches fire
Nitro
-medium fall speed.
-explodes when set on fire (or magma), extreme air pressure, and other explosions.
Magma
-fast fall speed unknown density though because it burns through most things.
-a liquid form of fire.
-melts rock and metal to form more magma
-turns into stone on contact with water
Fire
-creates a high pressure and burns things.
Fan
-a continuous stream of wind, pen size increases power.
Clone
-clones any element (except ant) continuously. The speed of the cloning is determined by the surface area.
Wind
-pushes movable elements and interacts with others, air creates high and low pressures and can help defy gravity.
Air
-pushes out air creating high pressure on left click and a suction on right click.
Drag
-drags any loose element/moving, pen size affects amount dragged and amount of force.
-if strong enough (at least pen size 1) will break stone into powder and will explode nitro.
Bubble
-creates a ring that turns into any element it touches, or suds if it hits bloc.
-simple click and response action.
-affected by air pressure.
Suds
-Bubbles and quickly disperses
-has no effect on any element, just a neat sparkle.
Wheel
-affects most elements.
-spins and and pushes elements on the right or left up if another element is falling on the opposite side.
Fighter
-an armless stick figure that kicks around.
-dies when it touches fire, magma or hits a border.
-kicks box.
-makes it way to the top of elements.
-kills player
Box
-a box that changes size with pen size.
-can be burned and acts like solid fuel.
Thunder:
-Thunder masks metal.
-Thunder in metal can make a repeatable timed fuse.
-Thunder ignites all flammable objects with CHANCE. Thunder does not disappear after igniting.
-Thunder does left when entering metals then up right down when reaching edges the first, second and third time respectively
Metal
-Solid
-Does not fall
-Metal accepts thunder
-Dissolves into magma
-Rusted by water
Gas
Classification:Other
Sensitivity:high (explosive and produces multiple dots of fire for one dot of gas)
Floats and scatters
Text
Classification:Other
Sensitivity:depends
A tool, if it's an element with a blue dot next to it it creates text of that element, anything else becomes powder
Speed
Classification:Other
sensitivity:N/A
A tool that alters the rate of time passing from normal to x8
Ant
-medium density, faster than medium fall speed.
-when introduced to ice, c-4 or tree, it digs in a unique way depending on its position and tunnels.
-cannot be cloned.
Player
-controlable with the arrow keys.
Same properties of firghter, but is inferior, and therefore dies on contact.
-Has no technical weight. Will not turn wheel.
-Can jump through platforms of elements from under them.
Classification:Other
Sensitivity:low (one dot of fire for one dot of ant)
when it falls onto tree, C4, metal or ice it starts creating tunnels with walls of that element, wiping out tunnels of any other elements. move randomly.
Comparisons tables ( b0 ):
Liquid weight:
Nitro > Water > Oil
Falling speeds:
Negative: Fire
Positive: Powder, Seed, Virus < Gunpowder, Ant < Water, Oil, Nitro < Stone, Magma < Superball
Immobile: C4, Ice, Torch, Fan
Study ( c0 ) :
The study of superballs passing trough x layers of C4s:
Results:
1layer: Chance of Bouncing off 33.3333%
Chance of Going through 66.666666%
2layers: Chance of Bouncing off 56%
Chance of going through 43%
3layers: Chance of bouncing off 95.8%
Chance of going through 4.2%
Experiment carried out by: wildgobbo
The study of reactions between magma and water:
Three in Ten chance for completely nothing.
Seven in Ten chance for stone.
Reaction time is random.
Experiment carried out by: Frogmaster
(For result data: www.danballforums.proboards.com/index.cgi?board=powder&action=display&thread=1193183740)
[Copy and paste the link. It's too long]
Tricks ( d0 )
How to set Desktop as Powder game site
www.danballforums.proboards.com/index.cgi?action=display&board=powder&thread=276&page=1
Thanks to guyinarmor
Player actions ( e0 )
When the player's head comes in contact with some elements, the head will turn into the color of that element, then, by pressing down, a specially ability will be performed depending on the element of the head. Here is the list of special abilities of different elements:
Powder: Not much interesting to do with this. However, you can, as you can with most elements, (easier with powders than liquids) make a tower to climb.
Player controls
Left: Move left
Right: Move right
Up: Jump
Down: Use specially ability
Water: You can douse fires.
Fire: You can burn things. Interestingly, the fire goes down and forward instead of just forward, which is odd considering fire normally goes up.
Seed: You can make trees and towers. And tree towers.
Gunpowder: You can make explosions (with the help of a fire) and towers.
Fan: I didn't think you could do this, 'cuz it's a solid, and not even that, considering things go through it, but you can. You make a small wind, which you can use to control a jump. You can't fly, though. That would be sick, but unfortunately the wind is forward, not diagonally up.
Snow: You can make towers, though they collapse easily due to the fact that snow + anything = water.
Superball: Like with fire, you shoot it diagonally down. I'm not sure what this can be used for, but it's interesting. The only thing I can come up with is for setting off Nitro.
Fireworks: The fireworks work like cloned fireworks, they burst into the element active when you press down. In other words, with the help of fire, you can make any element.
Oil: You can make fires with the help of a small flame, torch, or magma.
Stone: Good for making towers.
Magma: Be careful with this one. The magma will spread out (it's a liquid) and may kill you. Also, you could burn/blow up something.
Virus: Useful for destroying things.
Nitro: It's like a jetpack. Face where you want to go and let loose. If it doesn't work, jump. It's made near your feet. Be careful, though, you could kill yourself. Also, you may accidentally change your element to fire. One more thing: Don't try to turn around in mid-air, you'll most likely die.
Ant: Very useful, since ants can make stairs and destroy non-block walls and such.
Gas: You can make a cloud and "fly" on it. Also, you can make huge fires, but be sure you're not shooting the gas at the ignition system, (read: fire/torch/magma you're using) but instead make the gas farther away and let it float toward it.
Soapy: Probably one of the most versatile elements - you make tons of small bubbles, which, of course, turn to any element other than soapy on contact.
Steam: (that disappearing white stuff) This is a tricky element to get, and it's not particularly useful, but it has one use that I know of: to "charge" clone so that it won't clone anything else. (read: Shoot a dot of steam at some clone, then put another element there. It won't clone it. Even if you freeze time, erase all the steam, and even some of the clone, then surround the clone with a different element, it'll continue cloning steam.) In other words, it neutralizes/nulls/disables/counters clone.
Source and special thanks to:
jayisgames.com/archives/2008/02/powder_game_4.php
TheListo
TARDIS
sandmaster (Metal and player)
RiftRipper
NightMare
windexglow
cuckooman4 (All the player's specially ability)
for the elements.
Source and special thanks to:
wildgobbo
Frogmaster
for the studies.
guyinarmor
for tricks
---If you enjoyed the encyclopedia, please link to this forum!!!---
Thanks!!!
~~~~~~~~~~~~~~~~~~~~
BELOW IS THE ORIGINAL IDEAS
~~~~~~~~~~~~~~~~~~~~
I just got an idea that we can make an encyclopedia about all the elements.
This post should be a draft,
after we've done with everything (untidily) we can just reorganize it into a finished product and delete this post.
-----------------------------
I think basically we would need articles on all the basic elements:
[READ POST 16]
Powder {READ POST 3}
Water
Fire
Seed {READ POST 3}
Gunpowder
Fan*
Ice
Superball*
Clone*
Fireworks (Includes the different color fireworks)*
Oil
C-4{READ POST 7}
Stone
Magma
Virus*
Nitro
Ant*
Torch
Bubble*
Gas^
*These may be some more difficult elements to write about so the author needs to be more experienced
^New element
Then on some other stuff which aren't so obvious:
Wood
Bubble particles (The short-lived white particles when bubbles burst)
Ice/Wood/C-4 with ants inside
Snow
Then on some comparison tables:
Weight,
density,
reactivity(how strong a substance explodes) {READ POST 5}
sensitivity {READ POST 5}
Lastly, some techniques for example:
Making a torch (cloning fire)
Shooting (using high air pressure)
------------------------
It would be nice if everyone could help finish the powder encyclopedia