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Post by wildgobbo on Apr 6, 2008 5:05:54 GMT -5
i did a "study" into finding out the chances of a super-ball going through one layer of C-4, then two layers then three layers. I put the layer in the middle of the screen and then used drag to launch the super-ball at it, sooo, here are my results
1layer: Chance of Bouncing off 33.3333% Chance of Going through 66.666666%
2layers: Chance of Bouncing off 56% Chance of going through 43%
3layers: Chance of bouncing off 95.8% Chance of going through 4.2%
i don't know if this is way to exact to be in the encyclopedia but feel free to use it if you want (but please make note it was wildgobbo who made the findings) cheers anyway.
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Post by thelisto on Apr 6, 2008 11:58:15 GMT -5
Very interesting..
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Post by sonkidd on Apr 8, 2008 5:34:31 GMT -5
Thanks a lot guys, our encyclopedia is going on very well.
I'll be editing my first post soon for the temporary encyclopedia.
Keep up the good work!
and again, does anyone have any more suggestions or implementations?
Edit:
Would any be kind enough to post a
detailed tutorial to uploading games and how to use the code generated
I would do it myself, but I don't know how to do either.... thanks =)!
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Post by visitor on Apr 8, 2008 7:11:02 GMT -5
[/s] Powder
Magma
-fast fall speed unknown density though beacuse it burns through most things. -a liquid form of fire.
RE:I am also a powder game fan. I experiment with magma on top of water then water on top of magma today.
Result: magma is denser than water since it tried to sink to the bottom while water tend to float on top of magma.
I have experiment many times but the results are the same. Hope I am right. Site
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Post by visitor on Apr 8, 2008 7:24:12 GMT -5
[/s] Powder
Magma
-fast fall speed unknown density though beacuse it burns through most things. -a liquid form of fire.
RE:Sorry for making a mistake in the last post. I am also a powder game fan. I experiment with magma on top of water then water on top of magma today.
Result: magma is denser than water since it tried to sink to the bottom while water tend to float on top of magma.
I have experiment this many times but the results are the same. Hope I am right.
(You need to put a lot of magma in a small area to water or reverse to see my results.If done right, you can see their progress while reacting.)
P.S.:I am not a native speaker so you may found my english strange.
Site [/quote]
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Post by powdermaster on Apr 12, 2008 8:07:54 GMT -5
Don't quote everything you type!
Also, you can drag-throw superballs at nitro and also I made a superball lazer that can reflect on stuff!
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Post by Zarmodin on Apr 14, 2008 12:42:03 GMT -5
You should sort the element after element type:
1. Liquid 2. Powder 3. Ehh.. Dont know what ot's called in english. But it's stuff like iron and rock and such.
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Post by Guestwithidea on Apr 14, 2008 17:12:02 GMT -5
You should add a part for experiments like: Clone + Virus, Snow + Virus, etc.
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Post by powdermaster on Apr 14, 2008 17:25:45 GMT -5
clone+virus grows and grows, and grows, and grows, and grows......
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Post by Swearingworth on Apr 19, 2008 1:55:15 GMT -5
suds reacts with oil.
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Post by wildgobbo on Apr 19, 2008 4:58:22 GMT -5
yeah - swearingworth is right its in an exact 1 to 1 ratio as well, e.g. if you start with the same amounts they will "destry" each other until their gone. BUT An interesting thing i found was that if you add oil on top of soapy then the soapy goes away but if you do it the other way around the oil goes away.
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Post by Randomness on May 21, 2008 2:01:45 GMT -5
This is good, helped me alot. thanks.
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Post by cuckooman on May 26, 2008 15:16:30 GMT -5
Powder, gunpowder, fireworks, superball, and seed "dissolve" in water, nitro, oil, soapy, and gas. prendra.googlepages.com/powdergamesolutiontest.txtI've noticed that too, I think I know why. I think powder game gives preference to your left-click element, so if you left-click soapy and right-click oil, it'll create more soapy than oil, so when they collide, the leftover stuff will be soapy, instead of nothing. I did a quick test and the left-element to right-element ratio is about 2:1. Solid. Also, there's gas, but there's only one, and it's called gas. So, basically: - Gas: Flows, antigravity.
- Liquid: Flows, affected by gravity.
- Powder: Doesn't flow, affected by gravity.
- Solid: Doesn't move at all, not affected by gravity.
Ask bildramer, he made an upload tutorial. Actually, ant is clonable. Also, add that once clone is "charged" with an element, even if you get rid of all of that element around the clone and replace it with another element, once you remove the second element, the first element will reappear. prendra.googlepages.com/powdergameclonechargetest.txtAlso, it's perimeter, not surface area - this is a 2D, not 3D game. And clone stops cloning at 999 dots.
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Post by Qwerty on May 26, 2008 15:52:12 GMT -5
That's a good addition.
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Post by cuckooman on May 26, 2008 15:57:25 GMT -5
What is? What I said? 'cuz I said a lot of things... x.x
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Post by Qwerty on May 26, 2008 16:25:57 GMT -5
The last post.
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Post by cuckooman on May 29, 2008 20:58:20 GMT -5
About the liquid weights:
It's density.
Oh, and there are two more:
Ant < Nitro < Soapy < Water < Oil
Also, gas falls up as well.
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Post by Qwerty on May 29, 2008 22:43:43 GMT -5
Less density than the empty areas... And they spread out, also.
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Post by Randomness on May 30, 2008 14:22:09 GMT -5
Ant is a disturbing element. Tbh i find it disgusting. Dont ask me why, Its strange... Im wierd.
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Post by Qwerty on May 31, 2008 13:47:01 GMT -5
Great, now we need metal.
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