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Post by molopoy on Jun 1, 2008 4:48:01 GMT -5
There is metal
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Post by Randomness on Jun 1, 2008 10:37:24 GMT -5
lol qwertys prayers were answered ^^
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Post by Qwerty on Jun 1, 2008 12:48:52 GMT -5
No, I meant in the encyclopedia.
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Post by ShiningSilver on Jun 1, 2008 21:57:19 GMT -5
*sigh* lol btw swearing worth took away your sig ): because its too big
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Post by Qwerty on Jun 2, 2008 8:21:51 GMT -5
I'll resize it... Later. Great encyclopedia, its grown a lot.
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Post by molopoy on Jun 3, 2008 5:17:06 GMT -5
Yeah I remeber it when it like first came out (not much)
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Post by Qwerty on Jun 3, 2008 8:44:31 GMT -5
It was much smaller.
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Post by shirogake on Jun 3, 2008 8:49:22 GMT -5
Add Metal, Lightning(Already added?), and update ant: It also digs in metal.
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Post by Hi peoples on Jun 6, 2008 18:49:28 GMT -5
metal is sorta boring
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Post by Sandmaster on Jun 7, 2008 11:43:30 GMT -5
SUBLIMINAL PROPERTIES OF THUNDER:
Thunder is not a random element. It has several (I predict about 20-50) different patterns that actually repeat themselves as it falls. Thunder was probably based off of a code that scrambles the thunder, but the thunder originated from a certain point, where the thunder actually goes at a slope of 2x (The location of the original thunder was discovered by me, but the location has been lost, until Blizzard plagirized it and stole the spotlight). Sightings have reported a perfect 45 degree line somewhere. Thunder can be predicted, making metal mazes and clone and such more accurate. When thunder leaves a strip of metal, it will have the same properties as thunder that was placed there using pens-0.
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Post by ROBiT on Jun 7, 2008 12:04:22 GMT -5
Also a bit more properties of thunder: when it hits metal, it will naturally try to go left across it first. then, when it hits the edge, it will go up, then right, then down. So when making blocks of metal thicker than pen-S 0, you need to put S-0 dots of empty in just the right places.
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Post by Sandmaster on Jun 7, 2008 18:25:22 GMT -5
Thunder travels clockwise in metal, and will start fireworks and burn gas and such, but will not vanish.
Thunder masks metal, so if you load thunder currently in the metal, the thunder will fall, leaving 'clear.'
Thunder in metal can make a repeatable timed fuse.
More thunder properties: There is a limited chance for thunder to effect things. Thunder MAY NOT ALWAYS IGNITE OBJECTS.
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Post by ROBiT on Jun 7, 2008 22:25:12 GMT -5
Yes, I have noticed that.
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hve1
Newbie
[M0:13]Goodmorning!
Posts: 8
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Post by hve1 on Jun 10, 2008 9:05:19 GMT -5
any1 know what programming language powder game is made in?
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Post by ROBiT on Jun 10, 2008 10:08:19 GMT -5
Java.
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Post by molopoy on Jun 15, 2008 0:34:03 GMT -5
I know java coding I have my own downloaded version of it
[edit:] Oh its against the law I have to delete it
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Post by sonkidd on Jun 16, 2008 2:29:49 GMT -5
hey people, i haven't been online for quite a while due to exams.
the encyclopedia has been updated, THUNDER and METAL has been added according to sandmaster RiftRipper 's contributions,
also slight amendments have been made for ants (It tunnels in metal also)
Cheers.
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Post by Sandmaster on Jun 20, 2008 6:48:44 GMT -5
The ants are based of langston's ants seen here: en.wikipedia.org/wiki/Langton%27s_antsPLAYER: controlable with the arrow keys. Same properties of firghter, but is inferior, and therefore dies on contact. Has no technical weight. Will not turn wheel. Can jump through platforms of elements from under them.
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Post by zabbll on Jun 21, 2008 9:37:02 GMT -5
Need to add thunder metal and player
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Post by sonkidd on Jun 22, 2008 5:04:21 GMT -5
The ants are based of langston's ants seen here: en.wikipedia.org/wiki/Langton%27s_antsPLAYER: controlable with the arrow keys. Same properties of firghter, but is inferior, and therefore dies on contact. Has no technical weight. Will not turn wheel. Can jump through platforms of elements from under them. Seems to be no such article in wikipedia, amend link? Thanks for the player stuff. will add ASAP I think I have added metal and thunder, have i mistaken? The encyclopedia seems to be very messy Does anyone has any ideas on how we can standardize it and in what order we should do stuff?
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