tackew
Greater Being
{S=0}so Ive haerd you liek mudkipz[M:-110]
5%
memes ftw, Its over 9000, this is Sparta, RAWR
Posts: 251
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Post by tackew on Nov 20, 2009 19:06:59 GMT -5
fountain - box colored makes a tube between the two points you clck, and liquid is forced from your first to second click. pen size equals speed. if there is a fork in the path there is an equal percentage of it going either way, 50-50, 33-33-33, etc. it an use any liquid including magma and acid. pen size also judges far far cthey come out of the tube
formula is... 5+3x, + or - 1 to 3 randomly. x is pensize and the numbers are pixels. liquid doesn't interact with outside elements.
bats organisms - grey brown flies for 1-10 minutes and the rests upside down (on elements only) for 1-3 minutes. normally they fly as fast as bird but can turn better, they fly and change dirrections randomly unlike bird but avoid things as well. within 40 pixels of ant, bird, (when right clicked player) player and fighters they fly 1.5 times bird's speed ut don't turn as well. birds avoid bats. bats fly from fire, torch, thunder, and charged glass, 50 pixels
ninja - dark grey, player shaped with a silver head band goes towards organisms, can kick, jumps to dodge lethal things and can shoot fire balls every 5 seconds at a range of 30 pixels (fireballs made of napalm or oil) takes two hits to kill, head band turns red after first hit.
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Post by royalhydro on Nov 21, 2009 21:58:29 GMT -5
this has been suggested before but: Putting SR characters/enemies into PG You would use down to attack and they would have the basic default weapon on SR and enemies would have the same LP (same with SR characters (100)) and they couldn't get attributes like fire etc.
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tackew
Greater Being
{S=0}so Ive haerd you liek mudkipz[M:-110]
5%
memes ftw, Its over 9000, this is Sparta, RAWR
Posts: 251
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Post by tackew on Nov 25, 2009 22:12:50 GMT -5
simply right click fighter, left click player and press down to kick, even in midair, I think it'd make multiplayer funner
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tackew
Greater Being
{S=0}so Ive haerd you liek mudkipz[M:-110]
5%
memes ftw, Its over 9000, this is Sparta, RAWR
Posts: 251
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Post by tackew on Nov 28, 2009 17:45:12 GMT -5
solid balls - metal - can stick to metal, if rolling on metal with thunder the thunder can go into the ball and vice verso. turns to powder in water c4 - explodes with fire (big) glass - invisible, can become charged, can shatter with drag or explosions into stone and powder vine - creates vine behind it as it rolls, is solid (no hole in middle) and is only destroyed when its all burned torch - ignites stuff destroyed by water, turns tree to torch that's what's up
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Post by StackmanBob on Dec 6, 2009 16:45:56 GMT -5
I know this has already been sugested but i'm going to improve on it. The idea is Fighter Attribute, when you right click on fighter or if a fighters head touchs you the player gets a Fighter Attribute. The players head will stay the same color but when you press down the player will kick like a fighter in random directions, you can hold the down key to make him keep on kicking. He can kill other players and fighters with the kick and can kick balls and boxes very high with it. I like the idea, hope you do!!!
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Post by LazorGamer on Dec 16, 2009 1:38:40 GMT -5
this is about fighters. Fighters are fun.... for a while. They randomly jump around. Into magma, a players acid, etc. There needs to be a major update to fighters. Firstly, they need to know what dangerous elements they are around, so they can avoid them. Also, fighters could be "assigned" a powder, just like balls and players. And they would use their powers like a player! Imagine a fighter that sees a player, and spews fire at it! and, it would be immune to its own element!
the program for the fighter dosent need to be anything special. ---Lava near me---Move left away from lava-- ---acid near me---my element is acid so I OK--
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Post by Qwerty on Dec 16, 2009 10:24:11 GMT -5
Takew, you should know better by now.
Anyhow, those are great ideas, mostly. We really need a new element keeper.
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tackew
Greater Being
{S=0}so Ive haerd you liek mudkipz[M:-110]
5%
memes ftw, Its over 9000, this is Sparta, RAWR
Posts: 251
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Post by tackew on Dec 16, 2009 15:59:18 GMT -5
what should I know better by know?
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Post by Paradox on Dec 16, 2009 16:50:02 GMT -5
I repeat my previous request on the Request an Element.
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Post by Qwerty on Dec 16, 2009 23:55:55 GMT -5
Just copy and paste it. Not that hard.
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Post by Paradox on Dec 17, 2009 7:07:32 GMT -5
Whatever. Can't someone do something different than what is furthermore expected?
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tackew
Greater Being
{S=0}so Ive haerd you liek mudkipz[M:-110]
5%
memes ftw, Its over 9000, this is Sparta, RAWR
Posts: 251
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Post by tackew on Dec 18, 2009 7:03:08 GMT -5
oh, well thats easy. , I thought you had to edit an image or somthing
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Post by Qwerty on Dec 18, 2009 10:29:39 GMT -5
It's much, much more complicated than that.
I meant to copy and paste the request.
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tackew
Greater Being
{S=0}so Ive haerd you liek mudkipz[M:-110]
5%
memes ftw, Its over 9000, this is Sparta, RAWR
Posts: 251
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Post by tackew on Dec 18, 2009 15:51:35 GMT -5
nyya!
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Post by mystery125 on Dec 29, 2009 14:27:52 GMT -5
nyya!
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Post by kionsu on Dec 31, 2009 16:02:44 GMT -5
non element:Density/viscosity bar state:N/A *NOT IN GAME ITSELF ONLY EFFECTS BOXED ELEMENTS* the purpose of this item is so that you can adjust how thick or heavy things are.A bar from 0-100(50 being normal/default) measures how thick things get.For example, the higher the bar goes, the thicker it gets. turning liquids into a more goo like state, and simply squeezing powders together ever more tightly.the lower it goes, the more liquidy it gets,turning regular liquid into a super liquid.(once it starts moving it is impossible to stop. real thing! look it up!) does nothing to solid items.drag a box around an element or elements to effect/modify it. p.s. glad to be back!
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Post by kionsu on Jan 26, 2010 0:13:23 GMT -5
errr, HELLO? any1 still out there? is there a new section 4 this or something? help a member out mang!
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Post by Qwerty on Jan 26, 2010 1:33:46 GMT -5
Sorry, our current element keepers pay little to no attention.
Sounds interesting, but I don't see any actual uses in PG.
Pending
On another note, welcome back! Sorry you had to double-post for anyone to notice.
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tackew
Greater Being
{S=0}so Ive haerd you liek mudkipz[M:-110]
5%
memes ftw, Its over 9000, this is Sparta, RAWR
Posts: 251
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Post by tackew on Jan 26, 2010 7:28:50 GMT -5
sorry i didnt realized i double posted back there, sorry
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Post by Paradox on Jan 27, 2010 16:44:20 GMT -5
non element:Density/viscosity bar state:N/A *NOT IN GAME ITSELF ONLY EFFECTS BOXED ELEMENTS* the purpose of this item is so that you can adjust how thick or heavy things are.A bar from 0-100(50 being normal/default) measures how thick things get.For example, the higher the bar goes, the thicker it gets. turning liquids into a more goo like state, and simply squeezing powders together ever more tightly So, it'd be harder for them to come apart, almost as if it were Drag? Sounds a lot like another Function to me....the lower it goes, the more liquidy it gets,turning regular liquid into a super liquid.(once it starts moving it is impossible to stop. real thing! look it up! Aren't liquids already always moving?) does nothing to solid items.drag a box around an element or elements to effect/modify it. p.s. glad to be back! Sorry for not reviewing this earlier, the other two never told me how to change text color for reviewing. Sad excuse, I know. I'm not sure if this is possible to be coded, as TheListo would have to create 100 levels of density for each element.
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