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Post by TheSeaweedDoctor on Jan 28, 2010 20:16:41 GMT -5
*sighs*
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Post by TheSeaweedDoctor on Jan 30, 2010 22:50:29 GMT -5
I say they add a new Delete upload feature. You know in Stick Ranger how you can delete your team from vs. mode, I say they add that to powder game. So if you want to delete your own upload, it lets you
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tackew
Greater Being
{S=0}so Ive haerd you liek mudkipz[M:-110]
5%
memes ftw, Its over 9000, this is Sparta, RAWR
Posts: 251
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Post by tackew on Jan 31, 2010 15:32:24 GMT -5
that would be a waste
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Post by royalhydro on Feb 6, 2010 0:21:01 GMT -5
An epicly better version of editor (no offense to previous creator) Hinge: Connects two planks or rods in a solid fix. Pin: Connects two planks or rods in a swinging fix Plank: Drag to create a box of plank, plank is by default able to hit and move and object of element. It is also by default flammable by all lighter elements, affected by wind. But you can change that in Reactions. Rod: Rod is what box is made of, and is draggable, by default it has no reactions to anything. Leg: Is limp and floppy, and if controls are set, will be what move the object. They are draggable and have the same reactions as players/fighters legs to elements. Arm: Is for punching. Head1 and Head2: are player 1 and fighter heads respectively, head1 may gain attributes Powder, Liquid, and Gas: are for element design, where you can choose the state of matter to create elements, when you click one of these, the objects you have drawn on the drawer will vanish Controls: only appears if you have arms or legs, you can set the controls here.. there are (legs): left, right, jump, duck, sprint. (arms): punch, grab near element. (you don;t have to fill out all the controls Reactions: this is where you choose the reactions to each element that your element/each object has including movement and weight, terminal velocity, and a few more Name box: self explainitory
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Post by mystery125 on Feb 6, 2010 6:10:28 GMT -5
cool
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Post by Rabidbadger on Feb 12, 2010 8:30:19 GMT -5
As I can't be bothered to look through all 23 pages while chatting to people, I don't know if anyone has suggested this idea yet, but here goes: We should have an ability to draw boxes (Like the Copy/Paste one) that have a BG in, so different BGs can be in different places all over the screen. (If someone can email me how to embed things i can draw a piccuh of it and stick it on here as an example). So if you are doing a pixel art, and you want an area to glow, but not the rest of it you could have that area glowing. It could spark a revolution in awesome pixel arts/player courses. The boxes could have a Visible/Invisible thing to let you see the outlines(For the boxes), and an on/off to activate/deactivate the effects. And this idea probably needs work, I know.
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Post by Paradox on Feb 13, 2010 17:56:37 GMT -5
As I can't be bothered to look through all 23 pages while chatting to people, I don't know if anyone has suggested this idea yet, but here goes: We should have an ability to draw boxes (Like the Copy/Paste one) that have a BG in, so different BGs can be in different places all over the screen. (If someone can email me how to embed things i can draw a piccuh of it and stick it on here as an example). So if you are doing a pixel art, and you want an area to glow, but not the rest of it you could have that area glowing. It could spark a revolution in awesome pixel arts/player courses. The boxes could have a Visible/Invisible thing to let you see the outlines(For the boxes), and an on/off to activate/deactivate the effects. And this idea probably needs work, I know. This is a very good idea! I think it really would help with a lot of uploads. Maybe there could be a drop-down menu for the BG's? aLso, royalhydro, seeing as I have no idea what Editor is, I'll leave your idea to the more experienced Element Keepers, M4 and GG.
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tackew
Greater Being
{S=0}so Ive haerd you liek mudkipz[M:-110]
5%
memes ftw, Its over 9000, this is Sparta, RAWR
Posts: 251
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Post by tackew on Feb 15, 2010 15:53:44 GMT -5
If im correct the editor is a function to make an object
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Post by Qwerty on Feb 15, 2010 15:59:05 GMT -5
We should switch back to that one menu that had the side menu thing.
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Post by Qwerty on Feb 25, 2010 0:01:57 GMT -5
Any details, reasons, etc? Otherwise the post sorta qualifies as spam.
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Post by silentassassin on Mar 18, 2010 16:05:49 GMT -5
we dont need these we need a new element
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Post by Qwerty on Mar 18, 2010 17:36:24 GMT -5
Actually, we need these about as much. New elements are fine, but new non-elements are what separates PG from all the other falling-sand-games.
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Post by namenottaken on Mar 20, 2010 21:25:26 GMT -5
I have an idea, this non-element is a monster that walks on two legs and its color is green. In contact with water it will grow, it can jump high and grab unto things. The monsters body starts out like a normal stick body but green and with lots of other abilities. As it grows its stick parts will become thicker, maybe we should limit its growth so it doesn't become screen big. Another alternative growing method is when it hunts and successfully eats a living creature it grows. The monster can grab and bite. When there are two or more monsters they will attack each other like any other living creature they would damage each other with there bites until one is victorious or there is another living being closer by. It hates heat, and when it comes in contact with magma it will shrink until its back to its original size and explodes like a regular stick would in magma. In acid same thing happens but faster, when sprayed by a player that shoots magma or other it can possibility heal itself when it comes in contact with water. Not sure what will happen when it comes in contact with other elements, I was thinking for fire it can possibly shrunk if caught on fire slowly. I think if we work out the details better this can become something quiet fun and will had a HUGE reply value to it. I was thinking of making this monster something like the t-1000 off of terminator if that makes sense. If you don't like this idea I understand.
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Post by TheSeaweedDoctor on Mar 20, 2010 22:24:18 GMT -5
I say they give players fighter atributes. So when you right click on a fighter and left click on a player they will get fight powers. But they can not get fighter powers from touching a fighter. The players head would be the normal color. The power would be that players could kick, with the kick they could kill fighters, other players, kick boxes and balls super far. I think it would be cool
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Post by Paradox on Mar 22, 2010 18:39:45 GMT -5
I say they give players fighter atributes. So when you right click on a fighter and left click on a player they will get fight powers. But they can not get fighter powers from touching a fighter. The players head would be the normal color. The power would be that players could kick, with the kick they could kill fighters, other players, kick boxes and balls super far. I think it would be cool This was originally suggested, but was modified to make it so if an Organism is right-clicked and Player was left-clicked, you could play as that Organism.
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Post by Qwerty on Mar 22, 2010 22:47:24 GMT -5
So basically it applies as many things.
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Post by Qwerty on Mar 26, 2010 19:38:14 GMT -5
You may not want to double-post.
Anyway, why not assign each type to an element?
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Post by Pure on Mar 26, 2010 20:16:47 GMT -5
i know gravity on/off has been suggested but i have a different idea for it when you click gravity you can click it again to have it go a different direction (there would be an arrow next to the words to show which way gravity is centered) this could be known as gravity shifter, but it could be marked as gravity. the arrows would be left right up and down. also, you could have a circle to have gravity centered in middle. this could be useful for player courses, for instance you could have a point that tells the player to shift the gravity to left or up. another idea i have is another use for right-click. im always annoyed when an element is left over (like when making slat water sometimes salt is left over) and i have to erase part of other elements to get rid of that particular element. so my idea is that you could right that element you want to erase and left click erase, then, because that element is right clicked, the eraser thingy could erase that certain element. when wanting to erase everything, just right click something thats non-element such as wind or air
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Post by Qwerty on Mar 26, 2010 20:23:01 GMT -5
Gravity centered in middle? Sounds a lot like Earth Editor. Why not have null grav as the circle?
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Post by Pure on Mar 26, 2010 20:35:10 GMT -5
guess that could work, and yeah i was thinking earth editor with centered gravity. thought of that while typing up idea =P i was mainly focusing on the different gravity stuff focusing on the top bottom left and right though. this is kinda out of nowhere, but i was wondering why players cant go through top to bottom and vice versa i accidentally commit suicide sometimes when i forget that XD Bg Ideas - BG TEMP - Law of heat physics comes in, shows temparatures of different elements (red meaning hot, blue meaning cool) not exactly heat vision, but colored lines coming from elements BG NIGHT - Night Vision, either shades of green or darker colors (BG - DARK =P)
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