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Post by Sandmaster on Nov 28, 2008 12:43:20 GMT -5
Being Ha55ii does not make him an expert on PG. Probably yes on block and wind and such, because Ha55ii programmed those though....
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Post by kionsu on Dec 1, 2008 0:06:01 GMT -5
Giants looks just like player only 10 times bigger! controlled w/ w a s d space to kick arrows too use his sword. if it runs into a super solid(ice c-4 metal etc) super solid turns into whatever is right clicked at the moment accept for laser another super solid fighters player or boxes.1 giant/player at a time.(player=no giant and vis versa) can only be killed if laser or fire hits its head or there is an explosion at his feet within 20 pixels. when it dies it falls backward destroying/turns everything to right clicked element auto powder. if sword swings in the right direction it will deflect laser. float/sink,sink if it touches the side of the screen it will falls through and die if the hole is big enough(notice does not break apart unlike players and fighters). another feature:giant`s size goes up to 20 and down to 2 times the size of a player. ={D good idea? ??
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Post by molopoy on Dec 1, 2008 4:58:22 GMT -5
thats a good idea but maybe you should go to the idea thread this isnt really the spot for ideas
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Post by secret not logged on Dec 1, 2008 6:54:08 GMT -5
Actually Giant is an non element
So it SHOULD belongs to this thread
It shouldn't belongs to the element thread or the suggestions thread
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Post by kionsu on Dec 1, 2008 15:50:08 GMT -5
i actually didn`t know this was here until they told me after i posted it..so its on both!
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Post by vaconcovat on Dec 1, 2008 15:50:18 GMT -5
well, maybe but giants are more of an idea. I believe that it is an element, just an interactive one.
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Post by I wuv M4( Satar Jaèoèdoæ) on Dec 1, 2008 16:06:21 GMT -5
Awesome idea!
Upload options. An alternate way to upload were you can disable certian elements, placing stuff on screen, functions,and keys. All for the honor code.
If only it could be done.
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Post by vaconcovat on Dec 1, 2008 16:19:35 GMT -5
oh, so does it vary the physics of your upload or do you just put instructions on it?
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Post by I wuv M4( Satar Jaèoèdoæ) on Dec 2, 2008 15:33:29 GMT -5
It keeps people from cheating.
Yeah! Its sticky now!
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Post by secret not logged on Dec 3, 2008 7:30:22 GMT -5
LOL! Now you really have the respondsibility to take care of this thread, ganon champion. Tell the others if they want to request something, please check the lists first To ensure it is completely new and not on the lists If they want to request anything ON THE LISTS, kindly tell them to do in the pg elements/non elements modification thread. Judgements and sorting will be easier for me if the thread and the element thread is clean of old requests Thank you! ~ Secret~ Btw I've an idea: Get ID Category: Functions Button color: White Additional: White box where the ID will appear (e.g. 1A00, 1323 etc.) Properties: 1. Get a ID of your current creation (See system/network below for more details) System/network Category: Functions Appearance: System OnOff Button color: White/red Additonal: 1. A box that allows you to type/paste the id of your creation to enable linking. 2. Another box which is like a mini map of the network where the linked playfields/creations is represented as "rooms" with an id at the top right hand corner of each "room". Properties: 1. It is somehow similar to alpha's layer idea, but instead of dividing the playfield into layers, it works like this.... 2. It allows you to link many of your creations together. By typing the id of one of your creation (got from the Get ID function), the current creation will be added into the minimap as "rooms", which can be dragged around in the minimap to connect with the other "rooms". Player can travel between connected "rooms" through offscreen (whatever up down or left right). 3. To remove a "room" from the minimap (In other words: remove the link between the "rooms"), simply select the "room" you want to remove and press the "del" key. To select mutiple "rooms", use the mouse in the minimap to drag across the "rooms" you want to select. 3. Click System to toggle the ability for the Player to jump from one "room" to another. 4. Only the offscreen parts where the "rooms" were connected allows the Player to jump from one "room" to another. If there is no connection in between, that offscreen part behaves as usual (Loop when loop is on while "destroy things" when loop is off.) 5. To avoid serious technical problems, alll activity in other "rooms" besides the one where you or the Player were were stopped (Otherwise the Java need to handle >1 playfield which contains a grand total of > 40000 pixels reacting with each other.) Illustration (forgive me, I'm not a good pixel artist : : Blue retangles represents the "room" you're currently dragging Red represents the current "room" where the Player (or you) is White represents other "rooms" which have loaded into the minimap. Idk wherether this is possible Possible use: Link a series of uploads together so users can play through them all at once without need to search for the consecutive uploads.
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Post by I wuv M4( Satar Jaèoèdoæ) on Dec 3, 2008 15:37:27 GMT -5
Like the room idea....you should have used text for the buttons, then they would look Ok-ish.
I think ids are the same as get/set codes, with a pecial way withdealing with multi-room stuuff use a different code...sounds complicated for get/set/uploading.
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subzeroten
Greater Being
{S=0}The Naturalist[M:-2]
5%
Behold, my new game, in an avatar! :D
Posts: 288
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Post by subzeroten on Dec 3, 2008 19:56:29 GMT -5
Some things I would like are boxes that can actually hold stuff in them. Right click stuff, left click box and presto! (Note: Cannot hold laser, C-4, metal, ice, torch, thunder, magma, and fire.)
Box can hold box? Box can hold players and fighters.
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Post by I wuv M4( Satar Jaèoèdoæ) on Dec 4, 2008 13:53:45 GMT -5
So the elements roll with the box?
Do the elements cause reactions while in the box or do they only activate after the box is destroyed?
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Post by soccerking on Dec 4, 2008 15:51:12 GMT -5
I think that box that is like an element, so it stacks, etc..., is a good idea. Or, my own idea, I lay claim to this, ball. It is just the same as bx, only, guess what, it is round! Same properties and everything, but it rolls easier. Could be used for games and bullets etc....
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Post by secret on Dec 4, 2008 22:15:43 GMT -5
Or, my own idea, I lay claim to this, ball. It is just the same as bx, only, guess what, it is round! Same properties and everything, but it rolls easier. Could be used for games and bullets etc.... Did anybody notice my anouncement in the element thread? I said if you want to make modifications/suggestions on the non elements/elements ON THE LISTS, please do it in the "pg element/non element modification" thread. Btw Ball have beeen requested MANY TIMES both in the forum and the PGCB. And I've already addded it into The List of Non Elements!! In case you still cannot find Ball on The List, it is wrriten like "Box (Any shape)" It will be easier for me to judge requests if the element and the non element thread is CLEAN OF OLD REQUESTS. I hope this is the last time I've said this If you have any suggestions on things on the lists like Ball, Box, Glass etc. Kindly do it in the "PG element/Non element modification" Thread Thank you
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Post by myven on Dec 5, 2008 11:51:42 GMT -5
Box attribute
Box can have attribute like fireworks. After destroying box, remains will turn into certain element.
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Post by I wuv M4( Satar Jaèoèdoæ) on Dec 5, 2008 15:05:22 GMT -5
What if the element is flamble/explosive? Does the box not burn?
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Post by myven on Dec 6, 2008 6:57:04 GMT -5
Well, if explosive or flamable element released from box touch thing that destroyed box (torch, lava) it will react witch it (explode, burn). If no attribute woudl be selected, box woudl just burn.
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Post by Sandmaster on Dec 6, 2008 10:35:11 GMT -5
Nah... What about a movable circle of torch that drags like wood and acts like an object (doesn't fall)
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Post by I wuv M4( Satar Jaèoèdoæ) on Dec 6, 2008 11:09:37 GMT -5
Some sort of flaming orb of death at your command?
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