Post by secret on Dec 6, 2008 22:26:33 GMT -5
Nah...
What about a movable circle of torch that drags like wood and acts like an stationary object (doesn't fall or float)
Hmm....
Good idea
Maybe we can have an extention of M4's mobilize/immobilize idea
Mobilize 1:
Switch the state of the selected element between stationary solids and falling solids
Mobilize 2:
Switch the state of the selected element between stationary solids and object (So it can behave like box, while still retain it's torch properties.)
Alternate solution (Easier to handle)
1.Left click Box-Square and keep clicking until Box-Circle appears,
2.Right click Torch.
3.Place the Round box (Ball) into the playfield
4.Now you have a Torch ball, where you can drag it around.
^ The above solution is the application of elemental boxes.
Good idea?
BTW
Physics Zones
Category: Zone Function
Button Appearance: (Physics) Zone, Non-(Physics) Zone
Appearance: Zones of various colors have a darker outline on the outermost line of pixels. (Color-zones visible only in the corresponding Physic BGs)
1. Physics Zones work as boxes that you can draw across the playing field. They are translucently colored, though elements appear in front of them.
2. The border of the zone (the outermost line of pixels) is a darker shade of the zone color.
3. When multiple Zones of the same type come into contact, they meld into one zone, as shown by the Zone Border.
4. Zones can be erased with the special tool/function Zone Clear (see below).
5. Physics Zones can overlap, allowing for multiple modifications in the same area.
6a. Zone View acts like the Background function: It is abbreviated ZoneView and is a scroll through list as well. (See Below)
6b. Depending on the setting, different zones are visible. It will cycle through all zones currently on the playing field, as well as the setting "Off".
6c. The setting "All" is available when there are two or more zones, and will display all zones present.
7. Zone: Force is also available whenever Force Zones (see below) are on the field. This reveals all Force Zones instead.
Notes: When a zone is not visible, it will still function.
The selected Zone is the one that will be laid down, also using a scroll feature.
EXAMPLE/APPLICATIONS:
With Physics Zone Non-Pressure and Non-Combust on, the possibilities for the list would be Zone: Non-Pressure, Zone: Non-Combust, Zone: All, Zone: Off, and Zone: Force (If force Zones are Active)
With Physics zones, the general rule of PG Physics are overridden, but only within the zone. This allows for many complex functions only allowed with Zones.
Most zones are on a pixel scale, though some Zones (Like Non-Pressure) need to be in 4x4 Blocks.
There are two types of Physics Zones: Physics Zones and Non-Physics Zones. Physic zones apply the physics inside the zone; Non-Physic Zones cancel out the Physic.
There is not a counterpart Non-Physic Zone for every Physic Zone, and vice versa
Counterparts nullify each other, and will not act when overlapped by its counterpart.
EXAMPLE:
The Physics Zone Non-Pressure stops any flammable item from combusting, exploding, or bursting into flame. But there is no pressure Physics Zone, as this Physics is applied in regular space.
Examples of Physics Zones:
Non-Pressure
>>> Applied in 4x4 Blocks
>>> Prevents any pressure, Wind, or Air from being created in the zone, or any from entering the Zone. (Have no effect on surrounding Pressure/Wind fields)
Non-Gravity
>>> Applied in Pixels
>>> Prevents any elements from being affected by gravity or wind/pressure, and will stay in place. May cause buildup at edges.
Non-Combust
>>> Applied in Pixels
>>> Prevents any Flame from being created, and prevents any explosive from being set off. Nullifies Nitro¡¦s Sensitivity.
Non-Magnetism
>>> Applied in Pixels
>>> Prevents any magnetic force from existing within the field. Keeps forces out, and forces are not created within.
Non-React
>>>Applied in pixels
>>>Nullifies all reactions within the field except gravity and Clone cloning.
Stop
>>>Applied in pixels
>>>Stops time, sort of like a regional STOP area.
Combustion
>>>Applied in pixels
>>>Ignites any flammable elements or explosive within the field.
Poison
>>> Applied in Pixels
>>> Prevents fighters or players from entering, as they will be instantly killed.
Gravitational
>>>Applied in Pixels
>>> Pulls any elements, with the exception of stationary solids, that is in the field towards the center. Must be in field to be acted upon by the field. Sort of like a gravity trap. Will not set off Nitro by force.
Anti gravitational
>>>Applied in Pixels
>>> Push any elements, with the exception of stationary solids, that is in the field away from the center. Must be in field to be acted upon by the field. Sort of like a force field. Will not set off Nitro by force. Will not push elements outside of the field.
Speed
>>>Applied in pixels
>>> Controll the time flow within the area. Sort of like a regional speed controll. You can change the time flow of speed zones.
Magnetic
>>> Applied in Pixels
>>> Pulls any magnetically attracted object towards the center of the field, with the exception of stationary solids. Must be in field to be acted upon by the field. Sort of like a magnetic trap
Anti Magnetic
>>> Applied in Pixels
>>> Pushes any magnetically attracted object towards the outside of the field, with the exception of stationary solids. Must be in field to be acted upon by the field. Sort of like a magnetic trap.
Thermal
>>>Applied in Pixels
>>>Provide a constant temperature within the field, sort of like an incubator. You can change the temperature of thermal zones. If the temperature is high enough, flammable and/or explosive elements will ignite when enter or within the field.
Uses: Make stable pixel arts, physics defying experiments etc.
Force Zones
Category: Zone Function
Button Appearance: (Directional arrow) Force Zone
Appearance: Gray Zones have a darker outline on the outermost line of pixels. An "Arrow" watermark in the Border Color shows the force it applies.
1. Force zones are a special type of Physics Zones. It works as boxes that you can draw across the playing field. They are translucently colored, though elements appear in front of them and they have an arrow watermark across them (the same shade as the border) to note which direction they apply force in. They are applied in pixels
2. The border of the zone (the outermost line of pixels) is a darker shade of the zone color.
3. When multiple Force Zones of the same type come into contact, they meld into one zone, as shown by the Zone Border.
4. Zones can be erased with the special tool Zone Clear (see below).
5. Force Zones cannot be overlapped.
6. Zone View acts like the Background function: It is abbreviated Zone and is a scroll through list as well. (See Above)
7. Depending on the setting, different zones are visible. It will cycle through all zones currently on the playing field, as well as the setting "Off".
One of these settings is Zone: Force, showing all force zones.
8. Force Zones move all elements (except solids) that are within them to the direction as shown by the watermark arrow pattern.
9. The selected Zone is the one that will be laid down, also using a scroll feature. They are written (Arrow) Force.
10. Elements are not subject to gravity in the field, and cannot fight the field unless with the drag tool.
11. Elements do move in the field at different speeds: Heavier elements move slower.
12a. Momentum is not gained in the field. They are moved while in the field, but this force is non-existent outside the field.
12b. The movement will not set off Nitro or turn stone to powder.
12c.Players within the field are also subject to the field's arrow force, as are fighters and objects.
13. Force Zones are operational even when they cannot be seen.
Force Fields can be applied in the following directions:
Up
Down
Left
Right
Up-Left Diagonal
Up-Right Diagonal
Down-Right Diagonal
Down-Left Diagonal
EXAMPLE:
If a Up Forcefield were in place, elements could be sat on it and stay in place, or be rushed up through the bottom
Conveyor Belts and One Way "Doors" are the primary possibilities with this tool, though many others exist
Zone Erase
Category: Tool
Button: Zone Clear
Works exactly like the "Clear" Tool, except erases Zones instead of Elements. Can only erase Zones you can see.
Zone View
Category: Function
Button: ZoneView: (Function), ZoneView: Force
Works similar to the BG: Setting. Selects shown zones. Zone:Off is the default. Zone: (Physics) Appears when there are Physics Zones visible, and Zone:All appears when there 2 or more of them
Zone: Force is also a possibility when Force Zones have been laid out.
The above project is made by me and FoxtrotZero, special thanks to Fox for helping me with the project.
FoxtrotZero Speaking: You spelled my name wrong, secret, so i had to H@X0R your post.