|
Post by sigh on Dec 31, 2008 13:17:48 GMT -5
Haha. Which animals? Pig, sheep, cow, ummm.... zebra?!
|
|
|
Post by I wuv M4( Satar Jaèoèdoæ) on Jan 2, 2009 21:30:08 GMT -5
slug: a circlear thing from a falling sand game. Moves in a random direction at first. If it touches water it with grow and it with head in the direction the water hit it. Salt will make it shrink and it will move in the opposite direction the salt hit it. If it shrinks small enough it will explode into blobs that disappear. Fire lights it on fire and it will move in opposite direction of fire. Eats ants and wood, and players and fighters if big enough. Virus turns it to virus than powder.
|
|
|
Post by secret on Jan 3, 2009 0:43:42 GMT -5
slug: a circlear thing from a falling sand game. Moves in a random direction at first. If it touches water it with grow and it with head in the direction the water hit it. Salt will make it shrink and it will move in the opposite direction the salt hit it. If it shrinks small enough it will explode into blobs that disappear. Fire lights it on fire and it will move in opposite direction of fire. Eats ants and wood, and players and fighters if big enough. Virus turns it to virus than powder. Avoid request anything from falling sand game, especially the slug/blob etc.
|
|
|
Post by Sandmaster on Jan 3, 2009 16:32:12 GMT -5
slug: a circlear thing from a falling sand game. Moves in a random direction at first. If it touches water it with grow and it with head in the direction the water hit it. Salt will make it shrink and it will move in the opposite direction the salt hit it. If it shrinks small enough it will explode into blobs that disappear. Fire lights it on fire and it will move in opposite direction of fire. Eats ants and wood, and players and fighters if big enough. Virus turns it to virus than powder. I'll quit PG if anything like this is implemented.
|
|
|
Post by I wuv M4( Satar Jaèoèdoæ) on Jan 3, 2009 16:58:06 GMT -5
So you hate falling sand....what is the point of those games! They might be at least useable if they had air!
|
|
|
Post by Sandmaster on Jan 3, 2009 17:24:30 GMT -5
Well, to me it is a defacement of a good game.
|
|
|
Post by Blaze200038 on Jan 4, 2009 8:03:34 GMT -5
So you hate falling sand....what is the point of those games! They might be at least useable if they had air! I think asking 'what is the point of those games' is pointless (no terrible pun intended), seeing as how the Powdergame is also in a way, rather pointless.
Anyway, someone on this forum has probably suggested all of these ideas, but I did -not- feel like reading through 9 pages of forums today!
So anyway, heres my ideas.
More speed changes, such as 1/2 and 1/4 slow motion speeds. Variable gravity, either simple on/off or being able to chance percent of gravity by increments of x . Different sized players/fighters. Players magic-type-stuff would also vary by size. Pen-0 block. Basically metal, but with blockish properties. -maybe- an addition of water pressure, which I've seen people complain about to no end, as well as fixing the 'air passing through block pen-1' -glitch- (I'm assuming that it is a glitch, and not intentional. I realize that fixing it may cause many frustrations though, as many uploads depend upon it.)
And just for the sake of it, I'mma gonna take TheListo's advice and make this all green to be 'easier on your eyes'. (Not sure if that really works, but it felt like it did.)
|
|
|
Post by secret on Jan 4, 2009 8:29:28 GMT -5
For speed changes: They've already requested and on the list (Speed 0.5, 0.25, 3, 4 ,5 etc.)
For gravity: They've also requested as a function and in the form of physics zones. They're on the list
Player size: requested and on the list already
Water pressure or Capillary action: requested already and on the list as a type of physics zone
Green words: Actually, it makes little difference in a monitor, cause electromagnetic radiation from monitors are still quite harmful to our eyes.
|
|
|
Post by Sandmaster on Jan 4, 2009 12:52:38 GMT -5
really? I never knew that.
I thought we all agreed pens0 block is impossible
|
|
|
Post by blackmagic on Jan 4, 2009 21:42:47 GMT -5
An interesting thought...
Bg-Time: The black background is now gray. Bg-Time shows all of the Chronons on the screen. If there is a lack of Chronons in a certain area, that area will be darker then gray. If there are more Chronons in a certain area, then that area will be brighter then gray.
Chronon: ~Color: Transparent Grey ~Chronons are only visible in Bg-Time. Right clicking creates Chronons and Left clicking gets rid of Chronons. ~Multiple Chronons can be placed in the same place. ~The background is gray in Bg-Time because there are enough Chronons to create that color. ~The more Chronons there are, the lighter the background is, the less chronons there are, the darker. You cannot put any more chronons on a dot that is completely white. Likewise you cannot take away chronons on a place that is completely black. ~Chronons are the theoretical particle of time. The more Chronons there are in an area, the faster time goes in that area. The less Chronons there are in that area, the slower time goes. ~Through Chronons, space can be accelerated up to 4 times faster than normal or up to 4 times slower than normal. ~The screen reverts back to gray if speed is set above 4.
Uses: Player traps and who knows what else.
|
|
|
Post by I wuv M4( Satar Jaèoèdoæ) on Jan 6, 2009 16:07:57 GMT -5
Bg negitive: I'm pretty sure I used to see it on the list but I don't see it now. Every color is on the oppostite side of the spectrum with opposite shades.
|
|
|
Post by blackmagic on Jan 7, 2009 2:44:56 GMT -5
I keep forgetting the simplest of things! For Bg-Time and Chronons, the screen reverts back to gray if the speed mechanism is set past Speedx2 (If it were Speedx4, that would imply that it would be possible to move at 16 times normal speed, which is currently impossible in PG).
|
|
|
Post by secret on Jan 8, 2009 9:12:28 GMT -5
Bg negitive: I'm pretty sure I used to see it on the list but I don't see it now. Every color is on the oppostite side of the spectrum with opposite shades. Hmm.... A good idea for a BG .............Although it has almost no practical uses......... Btw a similar idea BG-Mono Simply display the playfield in monochrome instead in colors Which good for making monochrome pixel arts ............Although it too has no other practical uses....... An interesting thought... Bg-Time: The black background is now gray. Bg-Time shows all of the Chronons on the screen. If there is a lack of Chronons in a certain area, that area will be darker then gray. If there are more Chronons in a certain area, then that area will be brighter then gray.
Chronon: ~Color: Transparent Grey ~Chronons are only visible in Bg-Time. Right clicking creates Chronons and Left clicking gets rid of Chronons. ~Multiple Chronons can be placed in the same place. ~The background is gray in Bg-Time because there are enough Chronons to create that color. ~The more Chronons there are, the lighter the background is, the less chronons there are, the darker. You cannot put any more chronons on a dot that is completely white. Likewise you cannot take away chronons on a place that is completely black. ~Chronons are the theoretical particle of time. The more Chronons there are in an area, the faster time goes in that area. The less Chronons there are in that area, the slower time goes. ~Through Chronons, space can be accelerated up to 4 times faster than normal or up to 4 times slower than normal. ~The screen reverts back to gray if speed is set above 4.
Uses: Player traps and who knows what else. Sorry but Physic zones (Speed zones) have exactly the same effect. Maybe treating Chronon as an element, which moves when certain forces are applied, then we can have mobile Speed fields Edit: I'm not sure whether it is possible to script a constantly changing region of speed areas in PG, if the speed area is constantly shifting, then will it screw up the program because of varying processing speeds in different pixels?
|
|
|
Post by I wuv M4( Satar Jaèoèdoæ) on Jan 8, 2009 14:12:06 GMT -5
So does mono make all elements and objects show up white?
|
|
|
Post by Sandmaster on Jan 8, 2009 21:46:38 GMT -5
That will be confusing. What does what how?
|
|
|
Post by blackmagic on Jan 9, 2009 2:36:18 GMT -5
I'm afraid I cannot answer your question Secret. I don't exactly have much knowledge in programming per say. I do like the idea of moving speed zones however, that sounds cool.
|
|
|
Post by I wuv M4( Satar Jaèoèdoæ) on Jan 9, 2009 19:36:28 GMT -5
I think it might have something to do with preventing two dots from being in the same place because of imbalance of speeds. So it glitches if they are at different speeds.
|
|
|
Post by secret not logged on Jan 9, 2009 20:53:55 GMT -5
I think it might have something to do with preventing two dots from being in the same place because of imbalance of speeds. So it glitches if they are at different speeds. LOL Pauli exclusion principle.... In macroscopic scale!
|
|
|
Post by Sandmaster on Jan 10, 2009 1:09:24 GMT -5
neat! How will it be implemented?
|
|
|
Post by I wuv M4( Satar Jaèoèdoæ) on Jan 13, 2009 18:03:23 GMT -5
What? Me no know quantum physics.
|
|