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Post by General Veers on Dec 1, 2008 15:43:26 GMT -5
Statistics have since changed, and card gathering has become difficult. Especially if you are looking for three bullets cards. I leveled from lower-level 18 to level 19, from 19 to 20, and from 20 to 20.97 looking for all three bullets cards. On several runs I have died. Only looking for Bullet's Card and money at the Grassland 6 Boss: Number of runs or boss fights | 4 | Bullet's Card drop(s) | 3 | 300 money | 1 | Onigiri | 0 |
(SR ver2.4) Ehm, is there something wrong with the GL6 Boss? I got three bullet's cards within the first three runs!!! This was excatly how much I needed, because I wanted to create a Bullet's Card screenshot, with triple arrow, double arrow, and thunder orb on one screen, and I already was using those weapons. You lucky player!I almost leveled three times skipping directly to the GL6 Boss to find three Bullet's cards! Three, harsh, onerous, strenuous, repetitive times!
The eleventh run was my first bullets card, and I lost count for the other ones! All else I know was that the last run was my third Bullets card!
Exclamation marks!!!Okay, I think my heartrate is dropping now...I'm good.
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Post by ~Memzak~ on Dec 8, 2008 1:29:21 GMT -5
Yea, he is lucky those things are rare...
but now I have to look all over again for weapons not from the shop to get 2 compo items...
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Post by me2 on Dec 9, 2008 18:56:43 GMT -5
Castle Boss Runs | 30 | Onigiri | 1 | Vamp Card | 13 | Vamp Card+Onigiri | 0 |
(ver2.5) /me
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Post by ~Memzak~ on Dec 10, 2008 1:11:43 GMT -5
Wow...
It took you 30 runs to get the Onigiri card....
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Post by General Veers on Dec 10, 2008 15:39:56 GMT -5
Actually, it's quite possible that his seventh run got him the ONIGIRI's card, but the other runs failed to do so.
Same logic applies with a different number in place of "seventh" with the exception of "thirtieth."
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Post by bewnt on Dec 10, 2008 23:22:50 GMT -5
Actually, it's quite possible that his seventh run got him the ONIGIRI's card, but the other runs failed to do so. Same logic applies with a different number in place of "seventh" with the exception of "thirtieth." Spot on. me2 wasn't finding out the number of runs needed to get the Onigiri's card, he did a set number of runs, which is more reliable.
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Post by ~Memzak~ on Dec 11, 2008 10:50:24 GMT -5
Yea... But I would like to know on which run he actually got it on...
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Post by me2 on Dec 11, 2008 19:05:12 GMT -5
I think it was somewhere between the 8th and the 15th run and I think it was more likely a number below 10 ... But I don't remember anymore.
/me
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Post by General Veers on Dec 13, 2008 19:16:02 GMT -5
25 Castle Gate runs 1 Critical Card ~4% chance of getting a Critical Card
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Post by kierovnick on Dec 13, 2008 20:50:34 GMT -5
I have just made my 30 runs through Castle Boss to compare my luck with me2..
Heres what i've got:
1000$ - 11 Onigiri - 3 Vampire - 16 Empty runs - 6
The above included 3 runs with 1000$ + Vamp 1 run with 1000$ + Oni 1 run with 1000$ + Oni + Vamp
This one means.. that i have to make more runs because i have got 10% chance of getting Oni card
This one ofcourse is to version 2.6
Well.. now o gotta go sleep.. tomorrow i'll make another 50 runs.
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Post by ~Memzak~ on Dec 14, 2008 8:01:03 GMT -5
wow you got oni + vamp + 1000$...
Lucky..
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Post by kierovnick on Dec 14, 2008 14:12:48 GMT -5
And as i've promised.. 50 runs of Castle Boss. 15 x 1000$ 5 x Onigiri 13 x Vampire 22 x Nothing at all Soo.. i still have 10% to get onigiri.. Where have i seen that it is about 5%? Well.. nevermind.... The other thing i have'n mentioned yet is.. i made through CastleGate Boss 50 times.. And that's what i have found: 19 x 500$ 2 x Critical not much.. but i have enough of this card anyway I am now waiting for few more levels, so i could get more than 1 exp for kill..
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Post by General Veers on Dec 14, 2008 14:15:29 GMT -5
2*Critical for 50 runs (Kierovnick) 1*Critical for 25 runs (General Veers [me])
That's nearly a perfect match! Indeed it seems that there is a 4% chance of getting a Critical's Card!
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Post by annalisa on Dec 14, 2008 18:43:14 GMT -5
I was running Grassland 3 and Grassland 6 for the cards and here is what I got- Grassland 3: 11 runs and zero cards Grassland 6: 13 runs and 1 card
I will probably be doing some more item farming for my party later, this is not the end of me!
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Post by General Veers on Dec 14, 2008 21:28:04 GMT -5
I did 100 runs of Castle Gate level BOSS and received this result:
100 runs: 6 Critical's Cards
Runs 13, 23, 29, 73, 90, and 97 provided the cards.
I plan to do 94 more runs for a total of 194 runs.
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Post by kierovnick on Dec 15, 2008 5:07:55 GMT -5
Why 194 runs? I think you should round it up to 256. (100 runs.. wow.. you say what lvl are you? Well.. i am not the only one that wastes life playing this... )
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Post by General Veers on Dec 15, 2008 15:58:44 GMT -5
I'm level 25. If I do more than 194 runs, then I will advance to level 26 and my method of counting runs will change. It takes me two runs at the Boss level of Castle Gate, so what I did was plug in what percentage ( p) I was into the equation r=2p-7 to see what the first run of that percentage was and plug p into the other equation r=2p-6 to see what the second run for that percentage was. Afterward, I do another run to see if I remain the same percentage. If so, then I want to use the equation with an r-intercept of -7; otherwise, I want to use the equation with an r-intercept of 6. For example, during the run that I received a Critical's Card, I had 10% experience. I do another run and see that I remain at 10%, so I know to use r=2p-7 instead of r=2p-6. I plug it in and receive r=2(10)-7=20-7=13. That means that the run I enquired about was the thirteenth run. When doing innumerable runs (i.e. >=50 runs), use this equation: r=kp-kpi which can be rewritten as r=k(p-pi) where k is the number of times it takes to level up one percentage, p is the independent variable representing your current percentage, r is the dependent variable representing the number of runs, and pi is your initial percentage before you began testing.
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Post by kierovnick on Dec 15, 2008 19:25:42 GMT -5
I just simply HATE math.
I'd rather think of something easier, like quantum electrodynamics and gravitational waves and leave the petrifying pluses and minuses to you. And.. i won't even try to pretend that i understand anything you wrote and what does those equations mean or do.
For me procedure looks like this
1. Take a sheet of paper 2. Write what i find in every run 3. Add all i have wrote 4. Voila!
Do i really have to know how many monsters do i have to kill to gain 1% exp to know if i got card for killing boss?
Well.. but it's late and i may be missing something.
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Post by General Veers on Dec 15, 2008 20:09:57 GMT -5
I do what you do when I only have to do about ten runs or so, but if I do 100...
That was just basic algebra. If you think that's terrible, wait until you get into calculus (which isn't all that bad)...
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Post by kierovnick on Dec 16, 2008 3:40:11 GMT -5
it's a bit OT so this will be my last question... If You use sheet of paper only for countin runs <=10 then how in the world You knew, that Runs 13, 23, 29, 73, 90, and 97 provided the cards And a question in topic. Don't you think that those counts should give some simple number, thats more-less predictable? Like searching Criticals Card.. I have found 2 of them in 50 runs, You have found 1 in 25 runs. For me it was kinda clear that all in all it's 5% chance because it's closest nice, 'round', number. When You did another 100 runs with 6 Cards i have only noded because it confirmed my expectations, and now i am sure that's exactly 5%. Any further counts only will get us closer to conviction that it really is 5%. If You want to be completely sure, you would have to see game code or make some like 10000 runs or more. I am not signing up for this, if anyone would ask
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