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Post by I wuv M4( Satar Jaèoèdoæ) on May 2, 2009 22:25:30 GMT -5
Magnet: It has a range of 5-10 dots or so. If an element is within range and is in a direct carnial direction of the magnet it will be attracted to it. The closer something is to a magnet the stronger the pull. A magnets pull and range is lowered if an element is between the magnet and another element. If an element is being pulled equaly by 2 magnets it stays in mid air. If magnet touched metal it is only magnetic when thunder enters it, in which it stays magnetic for 5 seconds.
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Post by secret on May 8, 2009 10:49:35 GMT -5
Secret State: Liquid Color: Purple Category: Liquids Element type: Primary
Reactions: 1. It has a very low density, which can float on top of gases, while gases cannot float through it.
2. It is weird, as it has negative mass. So when you Drag it in one direction, it'll go to the opposite direction. Also making a pool of secret is almost impossible as individual secret molecules repels each other (In fact they attract to each other,but since they have negative mass, they "repel" each other).
3. Since it has negative mass,it is similar to a white hole, which generates a small antigravity field, which repels normal matter away from it.
good ideas?
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Post by I wuv M4( Satar Jaèoèdoæ) on May 8, 2009 16:09:38 GMT -5
The original was completely different......
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Post by elementor on May 9, 2009 20:34:43 GMT -5
SecretState: Liquid Color: Purple Category: Liquids Element type: Primary Reactions: 1. It has a very low density, which can float on top of gases, while gases cannot float through it. 2. It is weird, as it has negative mass. So when you Drag it in one direction, it'll go to the opposite direction. Also making a pool of secret is almost impossible as individual secret molecules repels each other (In fact they attract to each other,but since they have negative mass, they "repel" each other). 3. Since it has negative mass,it is similar to a white hole, which generates a small antigravity field, which repels normal matter away from it. good ideas? i like it.good idea.negative matter.we can always use another purple element.i think it's a good idea. think it's good.my newest idea is joiner; it combines the properties of two elements.like if you combine acid and water, you can make an acidic element that freezes on contact with ice.or if you put a fighter in one end and a player in the other, you can make an elemental fighter(or as some call them, plighters).or you could make an element that is highly flamable and grows into tree when it touhes powder.(nitro & seed)when the elements you put in are different states, the one on the resulting element will be the state of matter as the one on the left.the color is like wheel.
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Post by -M4- on May 17, 2009 2:45:38 GMT -5
Element: Plastic State: Immobile Solid Color: Cream Flammable: No Explosive: No
Reactions: 1) Melts when laser or fire hit it (not pass by). Maybe instead of that it will just be destroyed to avoid having to make an extra element to represent melted plastic, which wouldn't be of much use. 2) Thunder does not make it 'explode' nor does it move it in any way 3) Immune to effects of virus 4) Plastic touching torch melts 5) Ant tunnels through it 6) C-4 Explosions don't move it like it does wood 7) Magma melts through it like stone
Uses: 1. Controlling virus 2. Electronic
Secondary Element: Melted Plastic State: Liquid Color: Cream Flammable: No Explosive: No On menu: No
Reactions: 1) Chemically inert
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Post by secret on May 17, 2009 6:54:14 GMT -5
Element: Plastic State: Immobile Solid Color: Cream Flammable: No Explosive: NoReactions: 1) Melts when laser or fire hit it (not pass by). Maybe instead of that it will just be destroyed to avoid having to make an extra element to represent melted plastic, which wouldn't be of much use. 2) Thunder does not make it 'explode' nor does it move it in any way3) Immune to effects of virus4) Plastic touching torch melts5) Ant tunnels through it6) C-4 Explosions don't move it like it does wood7) Magma melts through it like stoneUses: 1. Controlling virus 2. ElectronicSecondary Element: Melted Plastic State: Liquid Color: Cream Flammable: No Explosive: No On menu: No
Reactions: 1) Chemically inert Overall comment:In fact most of you suggestions are there already... State: Update to encyclopedia (Done)
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Post by killered on May 26, 2009 18:47:45 GMT -5
For Salt (Modifying it) : When in contact with Wood, it will make "Dry Wood" dry wood will spread through the wood like how the virus moves through elements, and water will come out of the wood while it does this. "Dry Wood" Burns twice as fast, disintegrates when in contact with high forces, and is less dense then actual wood. You can get "Dry Wood" back to Wood by adding water. "Dry Wood" cannot grow. It is a lighter color than actual wood. Another thing, When salt is mixed with Seawater, it makes "Brine" Nearly everything floats on "Brine" (Even fighters and players). Brine is less dense than Seawater.
Being able to turn Fans On/Off. You could do this easily. There will be a button that says: On/Off Hotkey: (0-9) In place of (0-9) will be a number. Click to change the number. Once you have your number set, place your Fan Element. It will be defaulted to Off. Press the number you have set as the hot key to turn it On/Off. That number will turn on THAT FAN ONLY, unless you have more fans set to the same hotkey. Then you could add more fans under different hotkeys, so you can turn On/Off certain fans at any given time. Uses: Turn off a Boat propeller, Turn off certain fans to move a Plane up or down, cause short gusts of wind.
If you need me to clarify, speak up.
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Post by secret on May 28, 2009 6:51:17 GMT -5
For Salt (Modifying it) : When in contact with Wood, it will make "Dry Wood" dry wood will spread through the wood like how the virus moves through elements, and water will come out of the wood while it does this. "Dry Wood" Burns twice as fast, disintegrates when in contact with high forces, and is less dense then actual wood. You can get "Dry Wood" back to Wood by adding water.
"Dry Wood" cannot grow. It is a lighter color than actual wood. (Hmm... a new artifical element?)Another thing, When salt is mixed with Seawater, it makes "Brine" Nearly everything floats on "Brine" (Even fighters and players). Brine is less dense than Seawater. (Umm... what's the point of Brine? Are there oany other reactions?)Being able to turn Fans On/Off. You could do this easily. There will be a button that says: On/Off Hotkey: (0-9) In place of (0-9) will be a number. Click to change the number. Once you have your number set, place your Fan Element. It will be defaulted to Off.Press the number you have set as the hot key to turn it On/Off. That number will turn on THAT FAN ONLY, unless you have more fans set to the same hotkey. Then you could add more fans under different hotkeys, so you can turn On/Off certain fans at any given time. Uses: Turn off a Boat propeller, Turn off certain fans to move a Plane up or down, cause short gusts of wind. (What if you want to assign EACH piece of Fan to a number? Then you can only have 10 slots for them)If you need me to clarify, speak up. (K) Overall comment:For Salt idea: Since Salt doesn't have many reactions Modifying it won't mess up old uploads So it is possible Dry Wood is useful as a fuel But I think adding Brine is pointless As according to above, it does nothing Maybe I've missed some important reactions....?? For Fan idea: The Fan on/off idea is awsome! It'll add many possiblilties And modfying Fan this way won't mess up old uploads So it is possible But there's a problem concerning about the number system. If you use this system, you can only have a maximum of 10 different pieces of Fan asign to it. (Assume you want to control EACH Fan individually) Is there a better way to eliminate this problem? State: Update to databaseElement: CO2 State: GasColor: Light Blue (Hmm..)Properties: Puts out FIRE. Slows down the fall of a liquid or powder.(Now that's awsome) Forces GAS around or under the CO2. Passes through STONE with same ease as GAS. If a LASER is fired through the CO2, the CO2 is forced out to the side and a temporary gap is formed before the CO2 moves to fill the gap. Affected by ACID, CLONE and DRAG. When DRAG is applied, one dot is dragged. If a PLAYER or FIGHTER is in contact with CO2, it dies. Overall comment:Great suggestions! Now CO2 becomes more notable Though I'm a bit reserved about its color... State: Updated to encyclopedia(Done)
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Post by I wuv M4( Satar Jaèoèdoæ) on May 28, 2009 14:48:03 GMT -5
It's not about uploads. But not wood. Salt plus water =seawater sea plus wood =powder. If it wasn't wood it may be accepptable. And brine definatly can't made.
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Post by Salt Brine Fan on May 28, 2009 18:51:28 GMT -5
Alright, I see what you mean about the Brine and Salt. And for fans: You COULD control more than one fan, it would just mean having to group to or more fans to one number. The only way I can see this being fixed is if symbols could be used (!@#$%^&*()-_=+[{]}\|;:'."/?><~`) totaling to 41 controllable fans, which should be more than enough.
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Post by secret on May 31, 2009 1:00:11 GMT -5
Alright, I see what you mean about the Brine and Salt. And for fans: You COULD control more than one fan, it would just mean having to group to or more fans to one number. The only way I can see this being fixed is if symbols could be used (!@#$%^&*()-_=+[{]}\|;:'."/?><~`) totaling to 41 controllable fans, which should be more than enough. Hmm... I think that would be enough fans to control So State: Update to databaseNotice Due to the need to prepare for exams, all reviews (by secret)will be suspended from 2/6/09 until 19/6/09
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Post by person2 on Jun 20, 2009 15:35:41 GMT -5
Sodium Color: Silver or grey Properties: Solid that drops (like stone), when touches water causes red combustion area and explodes but does not destroy water, does not react with ice (i think) or other elements, red area is combustion
Thank you!
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Post by secret on Jun 23, 2009 23:15:54 GMT -5
oh... okay... fine... glass refracts and doesn't shatter when it touches laser... cam it explode when it touches bomb? Yes it can The fuse suggested before creates no wind. And your fuse is similar to the one made of Wood Therefore it is unecessary State: Not approvedModifications ideas:Pulse State: Particles Category: permanent particles Element type: primary Reactions: 1. Makes Player hover in mid-air. (Free flying). 2. Repels nearby mobile elements (including other pulse) 3. Generates a shockwave (i.e. high air pressure in the shape of an expanding ring) on contact with Superball4. If a collision (with other pulse) is made, eject 2 Steam/Suds and 1 Strangelet in the horizontal direction and a random direction respectively. The pulse is destroyed in the process. 5. Destroys black holes on contact. 6. Repelled by magnets 7. () Good?
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Post by elementor on Jul 10, 2009 14:04:10 GMT -5
Steam white The current version of steam disappears in a few seconds. This version, Steam is a gas. It's made the same way the current version of steam is make. When steam is Created naturally, pressure is make with it. Steam has the same properties of water, except it's a gas.
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Post by GGoodie on Jul 10, 2009 22:48:26 GMT -5
The current steam is not officially named, since it is also made by a popped bubble. Changing it the way you suggest would cause a bubble to remain after it is popped, just in a different state. I think maybe a whole other element should be made for those reactions.
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Post by elementor on Jul 11, 2009 11:39:51 GMT -5
Nothing would change for bubble. This just takes the "Steam" part out of "steam/suds".
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Post by powder dude on Jul 11, 2009 13:56:48 GMT -5
I'm not sure this has been suggested already but... mobilize / unmobilize - air pressure cannot go through mobilized solids - when a mobile solid is moving, since air pressure can't go though, air would move around it. useful for making pistons etc with air pressure - when, for instance, a mobile rod of metal melts in the middle the rod would seperate into 2 smaller rods ( might already be an effect) - mobile clone would onle spawn behind it, so if it was falling and spawning ice (non-mobile) it'd make sort of a streamer thing - clone would be able to spawn mobile objects if the clone was more pixels wide than the mobile object. YAY!! these are my mods!
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Post by secret on Jul 12, 2009 1:49:55 GMT -5
I'm not sure this has been suggested already but... mobilize / unmobilize - air pressure cannot go through mobilized solids - when a mobile solid is moving, since air pressure can't go though, air would move around it. (I'm not sure whether this will work. With this reaction, the Physics will become more realistic. But in PG, only Block can block Air pressure. so I'm not sure if this can be used with the elements)useful for making pistons etc with air pressure - when, for instance, a mobile rod of metal melts in the middle the rod would seperate into 2 smaller rods ( might already be an effect) (good suggestions! This will make the Physics in PG more realistic and allow many useful applications) - mobile clone would only spawn elements behind it, so if it was falling and spawning ice (non-mobile) it'd make sort of a streamer thing (Cool!, Also with this reaction, we can make automatic gates easily) - clone would be able to spawn mobile solids if the clone was wider than the mobile solid. YAY!! these are my mods! (Sounds good but what is the rate of spawning?) Overall comment:Good mods! With these, M4's mobilize/imobilize can be used in wider applications. However, they's som e unclear points in the last reaction Mind clarify? Also I'm not sure whether the air pressure blocking idea will work As elements in PG cannot block air pressure State: Need clarifications
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Post by powder dude on Jul 13, 2009 13:38:11 GMT -5
Ok, mobile objects can't block air pressure (be cool though : I'd say the rate of cloning a mobile object would be one per second or two seconds. also if the clone is, per say, spread across the ceiling the mobile object (or objects, which would be spawned, only one object) would be spawned at a random point throughout the whole clone I think thats it...
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Post by secret on Jul 13, 2009 21:36:00 GMT -5
Hmm I guess that solves the problem of object clones I think Ganondox's Object clone will work now
State: Approved
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