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Post by Paradox on Jul 21, 2009 11:19:53 GMT -5
Modification: Protectors
Protectors will not attack a Player-controlled Fighter or any other Organism they would normally attack.
Also, can a Player w/ arms pick up, say, a dot of Superball? Then, would they be able to throw it?
P.S - Is it okay for me to post ideas of Player attributes on this?
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Post by secret on Jul 22, 2009 8:41:21 GMT -5
Modification: Protectors Protectors will not attack a Player-controlled Fighter or any other Organism they would normally attack. Also, can a Player w/ arms pick up, say, a dot of Superball? Then, would they be able to throw it? P.S - Is it okay for me to post ideas of Player attributes on this? Arms? I'm not sure if thew others will like it.... For protector: State: Update to database
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Post by Paradox on Jul 22, 2009 9:25:58 GMT -5
Doesn't Fish give Player arms?
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Post by secret on Jul 22, 2009 10:42:38 GMT -5
Doesn't Fish give Player arms? hmm.. You're right State: Update to database
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Post by Paradox on Jul 22, 2009 11:40:57 GMT -5
So, is it okay for me to post ideas for Player attributes here (for already-thought-of elements, e.g, Ganon)?
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Post by I wuv M4( Satar Jaèoèdoæ) on Jul 22, 2009 11:58:04 GMT -5
why do you never review any of my modifactions?
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Post by Paradox on Jul 22, 2009 21:13:11 GMT -5
Player attributes:
Wibble: Sticks to solid objects and Block, allowing Player to walk on walls and the ceiling Ganon: Player glows and emits own gravity constantly. Unable to be toggled On/Off Gel: Leaves trail of Gel Rubber: Bounces after jumping Diamond: Electromagnetic radiation reflects ONC: If Player dies, it explodes Saza Solid: Player can teleport 10 pixels away, in the faced direction Oxygen: Able to survive in areas with things such as Vacuum or Poisonous Gas Smoke: If blown for too long, Player dies Quantrium: Attracts Liquids via Down Goo: Player can absorb two other elements and share the properties. Cannot shoot, instead Player stands on element, presses down, then absorbs the element's properties. Only disposable with Bleach or death Techno: Same properties Silicon: In heat, energy elements are attracted to it, while the opposite is true for cold temperatures Marble: Attracts Citizens and Fighters (think: Pikmin) Glass: Much more fragile and heavier Titanium: Not burned by Magma, much more durable Radiation: Generates Radiation in a 3-pixel radius White Energy: Becomes intangible, except to Block Dry Ice: Freezes elements on contact Cell: If Cell Player is killed, creates "Mini-Players". They can not have attributes, and selects a random Mini-Player to be controlled. They have immunity to what killed Player. If that won't work, than next Cell Player created will be immune. Charcoal: Lighter, thus is moved by forces easily.
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Post by secret on Jul 24, 2009 7:28:17 GMT -5
Magnet: It has a range of 5-10 dots or so. If an element is within range and is in a direct carnial direction of the magnet it will be attracted to it. (Would be better if it is attracted within a field radius) (Also if all mobile elements is attracted to it, it'll work like black holes, thus only certain elements (i.e. magnetic and paramagnetic elements) are attracted to it)The closer something is to a magnet the stronger the pull. (good suggestions, as in reality the closer the field lines, the stronger the force)A magnets pull and range is lowered if an element is between the magnet and another element. (The range will not be affected (As there's no change on the magnet , thus the field lines of the magnetic field). The pull is reduced because the element is a bit further away to the magnet(i.e. the field lines through the element is smaller, thus the force act on it is also smaller)) If an element is being pulled equaly by 2 magnets it stays in mid air. (Assume they are stong magnets, then the weight can be neglicted) If magnet touched metal it is only magnetic when thunder enters it , in which it stays magnetic for 5 seconds. (First, we have electromagnets for the electromagnetism. Secondly, it'll be better for electronics if the user can control the length of time where it is magnetized by control the supply of the current) Hmm... Some of your suggestions are good I'll add them into the magnet document State: Updated to encyclopedia (Done)To answer your question of why I seldom review your ideas: I don't know if it is because I'm not a native speaker or you're not a native speaker But the fact is that most your descriptions on your ideas are really confusing to me In fact your ideas are the most confusing of the members's ideas It's really a pain just to try to understand them And it takes time for me to understand Also your ideas have the greatest time of needed to clarify So usually I'll review the others ideas first and sometime forgotten about yours or still need time to understand Please if I forgot to reveiw any of your (or other members) ideas Remind me I'll review them asap For reason of reviewing this request late: At that time you posted that request I'ven't finish organising Magnet yet Thus cannot review it as there's no reactions are typed in the magnet document yet (Note: Both reason are true) (Notice that the most updated infomation is now at the PG ideas as I don't want to scroll through the many pages of the encyclopedia just to update some infomation) Player attributes: Wibble: Sticks to solid objects and Block, allowing Player to walk on walls and the ceiling (We have some elements that allow Player to walk on the ceiling but we don't have any for the sides yet, so this will be a good addition)(Wibble is messy enough, no sticking on block otherwise dot count will be drained at crazy speed!)Ganon: Player glows and emits own gravity constantly. Unable to be toggled On/Off (Cool idea)(Please specify the color of glow)Gel: Leaves trail of Gel (on pressing down?)Rubber: Bounces after jumping (Better not applying Player attributes on stationary solids as this can pose problems on Player courses)Diamond: Electromagnetic radiation reflects (Player is constantly moving, thus how to determind the direction of the reflected rays?)ONC: If Player dies, it explodes (Cool!)Saza Solid: Player can teleport 10 pixels away, in the faced direction (Cool and useful)Oxygen: Able to survive in areas with things such as Vacuum or Poisonous Gas (Hmm... useful)(Also vacuum does nothing to Players and Fighters)Smoke: If blown for too long, Player dies (Hmm...)Quantrium: Attracts Liquids via Down (Cool)Goo: Player can absorb two other elements and share the properties. Cannot shoot, instead Player stands on element, presses down, then absorbs the element's properties. Only disposable with Bleach or death (Please clarify. What happens after the element prioperties are absorbed)Techno: Same properties (Player can't be an electronic device!)Silicon: In heat, energy elements are attracted to it, while the opposite is true for cold temperatures (Nah, can mess complex electronic devices)Marble: Attracts Citizens and Fighters (think: Pikmin) (Better to avoid attributes on stationary solids)Glass: Much more fragile and heavier (What do you mean by fragile, do you mean Player die easily when having glass attribute?)(Also Galss is a stationary solid, thus avoid attributes)Titanium: Not burned by Magma, much more durable (How durable? Please clarify)Radiation: Generates Radiation in a 3-pixel radius (LOL)White Energy: Becomes intangible, except to Block ()Dry Ice: Freezes elements on contact (Cool! Yet 'll be messy)Cell: If Cell Player is killed, creates "Mini-Players". They can not have attributes, and selects a random Mini-Player to be controlled. They have immunity to what killed Player. If that won't work, than next Cell Player created will be immune to what killed the previous Cell Player (Unless reset is pressed or page is refreshed). (cool!, Now we have evolotion in PG)(Mini Players won't work as they cannot be selected) Charcoal: Lighter, thus is moved by forces easily. (cool) Overall comment:Cool modifications i've updated them State: Updated to encyclopedia + PG ideas(Done)(From now the PG ideas is treated as the encyclopedia)
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Post by Paradox on Jul 24, 2009 18:30:17 GMT -5
To clarify:
White Energy Player goes through Solids and other usually hard-to-go-through elements. It is only stopped by Block. Ganon Player glows in the same color as Ganon (and, if possible, body glows whatever color it is, while head only glows in the same hue as Ganon). For Gel, Player toggles trail of Gel On/Off. In the case of Goo Player, it gains properties of the elements absorbed (similar to elem. boxes), e.g, Virus + Goo Player = Infection of the elements the Player touches. Titanium Player takes a lot of weight to be crushed and isn't moved by most fast-moving elements.
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Post by secret on Jul 26, 2009 10:12:29 GMT -5
To clarify: White Energy Player goes through Solids and other usually hard-to-go-through elements. It is only stopped by Block. (Hmm.. with this Ghost is unecessary anymore)Ganon Player glows in the same color as Ganon (and, if possible, body glows whatever color it is, while head only glows in the same hue as Ganon). For Gel, Player toggles trail of Gel On/Off. In the case of Goo Player, it gains properties of the elements absorbed (similar to elem. boxes), e.g, Virus + Goo Player = Infection of the elements the Player touches.Titanium Player takes a lot of weight to be crushed and isn't moved by most fast-moving elements. Hmm... STATE: Update to encyclopedia
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Post by GGoodie on Jul 26, 2009 11:00:54 GMT -5
White Energy turns: Water to suds Soapy to bubble and vice versa Vine to seed Torch to Wood and vice versa Stone to magma and vice versa Metal to powder and vice versa Ice to snow and vice versa Torch to fire Laser to fire Kills player and fighters Virus to anti virus (if put in before this) Superballs get moved as if it were wind Player Ability: Whatever player touches has an above reaction, except for superball. That was for White Noise. White Energy Kills Players on contact, so it can't have a player atribute. If you change it to White Noise's Player Ability, then there will be a bit of a contradiction. The player cant be walking through a wall of metal while he's turning it to powder can he? If you think that that would be fine then add it, but what is already there stays.
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Post by secret on Jul 27, 2009 1:22:55 GMT -5
O I've mistaken I'll modify it now
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Post by elementor on Jul 27, 2009 19:18:19 GMT -5
It seems you've forgotten steam and joiner.
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Post by secret on Jul 28, 2009 3:18:52 GMT -5
It seems you've forgotten steam and joiner. For steam Idk Cause even steam/suds is unofficially named It is still widely accepted Thus it'll cause contradictions and confusions in properties with the current steam/suds For joiner It is the same as element combiner But I'm worried this will end the updates and thus Listo's job As with it, you can make almost anything you can imagine
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Post by Paradox on Jul 28, 2009 15:42:28 GMT -5
Does Cloud generate Sound in a Thunder Storm?
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Post by secret on Jul 29, 2009 10:28:06 GMT -5
Does Cloud generate Sound in a Thunder Storm? No In reality it does But in PG The "PG Sound waves" are too destructive for a thunder storm And thunder strom is not destructive in terms of sound/noise in reality Thus, no
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Post by I wuv M4( Satar Jaèoèdoæ) on Jul 29, 2009 11:44:16 GMT -5
I'm a native English speaker, so I guess it might be I'm bad at explaining what my elements do. I dunno.
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Post by secret on Jul 30, 2009 5:12:28 GMT -5
lol It maybe because i'm not native, thus confused easily But anyway, I'll try my best to review everybody's requests
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Post by Paradox on Aug 2, 2009 0:08:53 GMT -5
More Player attributes! - Balloon: Player slowly floats upwards, able to be turned on and off via Down. - Neutron Glob: Player absorbs properties, exploding after touching 25 pixels of another element besides Neutron Glob, making even Powder lethal. - Gravitum: Player's gravity shifts to eight other directions, in the same directions of Laser. Gravity moved clockwise with Down. - Miner: Player destroys elements in a 5-pixel radius. - Those are all I've thought of right now.
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Post by secret on Aug 2, 2009 5:33:01 GMT -5
More Player attributes! - Balloon: Player slowly floats upwards, able to be turned on and off via Down. - Neutron Glob: Player absorbs properties, exploding after touching 25 pixels of another element besides Neutron Glob, making even Powder lethal. - Gravitum: Player's gravity shifts to eight other directions, in the same directions of Laser. Gravity moved clockwise with Down. - Miner: Player destroys elements in a 5-pixel radius.- Those are all I've thought of right now. Overall comment: Good suggestions I'll update them into the PG ideas (encyclopedia) State: Update to encyclopedia and PG ideas
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