|
Post by neo644 on Dec 10, 2008 18:00:56 GMT -5
This is a place to post your team's specs. You dont have to post all the info, this is more of a 'builds to try out' thread. Ill start with my current build I'm experimenting with. Ultimate Ranged Build (experimental)Priest | Priest | Magician | Sniper | All points in STR | All points in DEX | All points in MAG | All points in DEX |
For my build, use the best weapon you can find. I haven't experimented with compos yet, nor have I beat the boss yet, so don't expect this to work. EDIT: Hmm, this one doesnt work, and neither does 4 magicians... Grassland 2 appears to be the problem, now im trying a 2 gladiator 1 sniper 1 priest build...
|
|
|
Post by General Veers on Dec 10, 2008 18:52:10 GMT -5
Welcome to the Official Dan-Ball Forums, neo644. I'm doing well with the following: Priest | Sniper | Magician | Magician | All in DEX | 10 in MAG | All in MAG | All in MAG | Long Staff | Poison Arrow | Thunder | Thunder |
HOWEVER, as bewnt and others have said on several occassions, one must remember that there is no best way to play the game. Different people have different ideas of an ultimate team.
|
|
|
Post by Exthara on Dec 10, 2008 20:12:07 GMT -5
sniper sniper, glad glad
|
|
|
Post by bewnt on Dec 10, 2008 23:25:40 GMT -5
HOWEVER, as bewnt and others have said on several occassions, one must remember that there is no best way to play the game. Different people have different ideas of an ultimate team. Ditto. neo644: how did GL2 pose a problem for 4 magicians? I can see the problem occuring with 4 melee characters, but 4 magicians? Perhaps you didn't train enough at OS and GL1.
|
|
|
Post by KieroV on Dec 11, 2008 9:25:04 GMT -5
Like i wrote in other thread, i have two builds
One acc i have Boxer, Gladiator, 2x Magician The other is Boxer, Magician, 2x Priest
For now, forst one is best i had. Boxer and gladiator take care that no walking monster (excluding bosses) will reach Magicians.. And Mages with Thunder orb with Bullet card shots down everything thats beyond reach of melee part of crew.
Can't figure out any better build for me.
|
|
|
Post by ~Memzak~ on Dec 11, 2008 10:50:59 GMT -5
Almost exactly the same here... Just 1 less Glad replaced with a priest...
|
|
|
Post by neo644 on Dec 11, 2008 16:07:34 GMT -5
neo644: how did GL2 pose a problem for 4 magicians? I can see the problem occuring with 4 melee characters, but 4 magicians? Perhaps you didn't train enough at OS and GL1. Well, my mages keep getting pwnt by the bosses. My more current build, Mage (x2) | Sniper (x2) | All in MAG | All in DEX |
build is working well and is past GL2. However, there is always the classic build, which i call the Sniper Pwnsalot build, All snipers, all in DEX, Triple Shot, Pierce Card, Bullet card. With that, you have to try hard NOT to beat the game.
|
|
|
Post by Pir8ozzy on Dec 11, 2008 16:51:58 GMT -5
That would be excellent with triple arrow too, 16 arrows of death! And it would bring you loads more damage than triple shot.
|
|
|
Post by neo644 on Dec 11, 2008 16:55:56 GMT -5
I prefer triple shot because it has a range of 150, the longest range of any weapon.
|
|
|
Post by neo644 on Dec 16, 2008 16:11:35 GMT -5
Got a good build now. I call it the Elemental Pwnage Mage Build You need 2 snipers, triple shot (any compos you want, i recommend catapult card+bullet card) all points in DEX. The others are mages with all in MAG. Now, with this build you need 4 weapons with this setup: Ice Orb with an Aquamarine. In the other slot, put anything you want. Fire Orb with Garnet and a Guide Card. About anything that gets hit will suffer imminent PWNage. Thunder Orb with a Critical's Card and either a topaz or a bullet's card. This is a very powerful weapon. Freeze Orb with a Diamond and any other compo. A quick's card will work nicely.
Now, I do admit that I haven't beaten the castle boss yet, but I'm 99.99999999999999999999999999999 percent sure this will work. EDIT: Okay, ive beaten the castle boss at level 20 with about $10000 worth of reviving.
|
|
|
Post by General Veers on Dec 16, 2008 18:31:05 GMT -5
Did you even try those out?
Critical's Card cannot be applied to magicians...
|
|
|
Post by kierovnick on Dec 17, 2008 4:59:15 GMT -5
Did you even try those out? Critical's Card cannot be applied to magicians... And that, my little kids, concludes the lesson. xD And i'll write what i think of lack of melee fighters in build. 1. (+) They are safer without need to approach to enemy. 2. ( -) They are much slower that any build that includes a melee fighter. I could not use such build. Now, when i enter any lvl i randomly throw my stickman around stage and wait coupple sec and all enemies are sliced and diced. Most GL stages are passed in 5-10 seconds. I think.. that build would be weak.. Besides.. i like the moves of Jet Li that my boxer and gladiator does.
|
|
|
Post by neo644 on Dec 17, 2008 7:28:42 GMT -5
Magicians are the strongest ranged class. About the critical card... That really sucks. I guess this is called 'balancing the game' About the no melee classess- I didnt know you could do that. I thought stickmen were inactive when picked up. I usually do all sniper builds which tend to not take much damage at all till GL7 or something.
|
|
mcmahon
Newbie
Christy Brown is my role model
Posts: 2
|
Post by mcmahon on Dec 19, 2008 17:07:01 GMT -5
My best boxer: All XP on Dex, Freeze glove+Diamond.
Any enemy he touches cannot move or attack while my boxer keeps punching while the rest of my team attack it with more damage.
The boxer can take on one of those big mini boss smilies without getting hit once.
|
|
|
Post by zacharyryan on Dec 21, 2008 22:10:17 GMT -5
Here is a build I've been using: Priest with Str and Agi Magician with all mag with fire orb Magician mixed str and mag with fire orb Magician with mixed dex and mag with freeze orb.
I am finding this build to work amazingly well! the magician with freeze has increased attack speed, so he freezes enemies at a higher rate while the other two waste all enemies with insane damage.
|
|
|
Post by ~Memzak~ on Dec 23, 2008 6:43:12 GMT -5
Mine is Priest with long staff and all points on Dex... a gladiator with all points on Str anf Dex 2 snipers with 12 points on mag and the rest on Str...
|
|
|
Post by neo644 on Dec 30, 2008 12:02:23 GMT -5
12 points in magic for snipers? Is that supposed to be a handicap against you? In other news, I'm trying out a new build-- The Extreme Cold Build. Note you may substitute anything for a boxer with freeze glove+diamond Gladiator | Gladiator | Magician | Magician | Ice Sword | Ice Sword | Ice Orb | Freeze Orb | Aquamarine | Aquamarine | Aquamarine | Diamond |
|
|
|
Post by kierovnick on Dec 30, 2008 12:49:31 GMT -5
Fire arrow works best with MP=>12
Magic is needed so magic functions of weapons could work.
With MP=0 Fire Arrow is just an arrow.
|
|
|
Post by neo644 on Dec 30, 2008 13:11:47 GMT -5
Didnt think about that >_< Usually i go for triple shot. I rarely use a build that includes no snipers
|
|
|
Post by noodlesoup on Dec 30, 2008 13:17:11 GMT -5
2 glads, 1 priest, 1 sniper. Lvl 24. Glads: Mag-14 Str-32 Priest: Str-20 Sex-26 Sniper: Mag-12 Dex-34
|
|