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Post by droctagonapus on Sept 19, 2009 12:33:41 GMT -5
oh my gosh, its awsome! thank you for making it downloadable again!
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Post by Qwerty on Sept 19, 2009 13:13:42 GMT -5
I can't seem to get the zip file to open... I tried making it a .jar, but it still didn't work.
How the heck do I get it to run?
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Post by droctagonapus on Sept 19, 2009 13:22:04 GMT -5
you need to unzip it, and then opening crystal.jar inside of it.
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Post by Paradox on Sept 19, 2009 16:47:49 GMT -5
What are the controls again?
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Post by Qwerty on Sept 19, 2009 18:39:19 GMT -5
I can't unzip it. The file format is corrupted or something.
I did say I've tried opening the .zip...
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Post by Paradox on Sept 19, 2009 19:42:01 GMT -5
Try re-downloading it.
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Post by ~Memzak~ on Sept 20, 2009 12:30:33 GMT -5
WHOA, people still actually post here!
SHOCKING.... this is an epic game so I am not that surprised.... I just wish miczu didn't quit coding it and that the forums I spent time making would actually be active...
I'd put another link for it up... but only if you guys promise to download it within the next 24 hours or it'll be deleted....
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Post by Paradox on Sept 20, 2009 12:31:33 GMT -5
Um...What are the controls?
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Post by miczu on Sept 20, 2009 13:28:39 GMT -5
3 mouse buttons and shift for clear as I remember correctly...
----
Extract it that you will see a main .jar file and open it with "Java(TM) Platform SE binary"
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Post by Qwerty on Sept 20, 2009 14:41:51 GMT -5
I cannot extract it. I tried re-downloading it. Ah well.
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Post by Paradox on Sept 20, 2009 14:58:25 GMT -5
How do you change elements, or have it actually move? Otherwise it's just drawing in blocks of red, yellow, and gray.
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Post by droctagonapus on Sept 20, 2009 21:47:54 GMT -5
you click start to move foward one frame, or click the second bubble box thingymabob and then click start, to make it keep moving.
i have part of a half adder dont w/ this. 1U0m0E1U0n0E1U0n0G1U0m0G1U0l0F1U0l0H1U0k0I1U0j0I1U0i0I1U0h0J1U0g0K1U0l0D1U0k0C1U0j0C1U0i0C5U0h0C5U0g0C5U0h0E5U0g0E4X0g0DBU0f0D4X0i0H5U0i0G1U0g0I4X0d0K1U0f0L1U0e0L1U0f0I1U0e0I1U0f0B1U0e0A1U0d0A4X0h0D5U0c0A5U0b0A5U0c0C5U0b0C5U0c0G4X0b0BBU0a0B1U0f0F1U0e0G1U0d0G1U0a0D1U0Z0E1U0Y0E1U0a091U0Z081U0Y085U0d0L1U0c0M1U0a0O1U0b0N1U0Z0O1U0Y0O1U0a0L1U0Z0L1U0Y0L1U0d0I1U0c0I1U0b0I1U0a0I1U0Z0I1U0Y0I4X0c0H1U0b0G1U0a0G1U0Z0G1U0Y0G1U0b0L4X0b0F5U0b0E5U0c0E
I did not expect to have to time the laser collisions, but it didnt turn out to be that complicated. there are 2 groups of three inputs, but it should be that the 1st and 4th should be the same and the second & 5th and the 3rd & 6th. this outputs the the ones place(not the carry over didget)
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Post by miczu on Oct 18, 2009 13:57:48 GMT -5
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Post by droctagonapus on Oct 19, 2009 19:15:59 GMT -5
yes! another post, this thread still has a chance! I made something with this
BU0A0JA2090M1U080N4X0B0N8U0B0M5U0B0O4W0D0N4W0E0NBU0D0OBU0E0O1U080P8U0F0N1U090Q8U080Q8U080O4W090J1U080M8U010L8U070M260D0M8U020J8U030J8U010J8U020K8U020I8U000J8U010H if you fire 1 laser starting where the arrow is pointing, in the direction the the arrow is pointing, it will turn on the laser, if you do the same a second time, it will turn off, you can turn it on and off as many times as you want, if crystal was implemented into pg, this could be used to make player activated laser cannons(they shoot one side, it keeps shooting untill they shoot again) The 2 crystals above the charger i think could be used as a timer(the computer sence of the term)(assuming if crystall was implemented it would still create thunder above itself) making timing of lasers and thunder hitting logic gates easier, so that the user of the calculator would not have to inout the inout on the exact right frame, which would make it easier to use, and thus get more votes XD
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Post by miczu on Oct 20, 2009 7:14:59 GMT -5
droctagonapus using techno for changing direction that laser bounce it the right way to go. And you don't have to worry for shotting laser in the right moment, so it better then my crystal switch thing.
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Post by droctagonapus on Nov 10, 2009 15:01:06 GMT -5
I made something that if it has 2 inputs at the same time, it fires a laser up, and if it has one input it fires forwards, unfortunately, it is rather big, the inputs are where the 2 long blocks are, the thing at the bottom is just lets laser go through it one way.
8U0P0R8U0P0PBU0Q0R4W0Q0Q1U0R0Q4X0S0Q8U0R0R5U0S0P8U0P0Q8U0S0R8U0T0R4X0W0B5U0X0A5U0V0A5U0X0E4X0W0D8U0R0P5U0V0E8U0T0P1U0X0F1U0W0G1U0X091U0W084X0Y0B4X0Y0D1U0S0C8U0Y0A8U0Y0E8U0a0B1U0R0D1U0R0B1U0T0A1U0S0F1U0S091U0T0E4X0P0C5U0Q0D5U0Q0BBU0Q0C1U0P0F1U0O0E1U0O0A8U0L091U0P091U0L0C1U0U0G1U0T0H1U0U081U0T071U0K0H1U0K071U0J081U0J0G5U0L0D5U0L0B4X0K0C1U0K0D1U0K0B1U0K0A4W0K09BU0J091U0K0EBU0J0F4W0K0F1U0M0D8U0L0F4U0I004U0J004U0K004U0L004X0M004U0N004U0O004U0P004U0Q004U0R004U0S004U0T004U0U008U0b0B8U0c0B8U0d0B8U0e0B8U0f0B8U0g0B8U0c0D8U0d0D8U0e0D8U0f0D8U0a0D8U0g0D8U0b0D
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Post by miczu on Nov 10, 2009 17:03:17 GMT -5
droctagonapus that is called half adder (without the up and forward part).
Need to download the CS and I'll tell you if I can make it smaller.
Unfortunately source code for CS was lost with disc format so there never will be update, only something made from scratches.
Edit:
4X0M0S4X0M0T4X0M0V4X0M0W5U0M0U4X0M0X4X0M0R8U0L0X5U0L0W8U0L0U5U0L0S8U0L0R8U0R0Y8U0L0Q4X0Q0W4X0Q0SBU0P0R4X0Q0X5U0R0X5U0Q0T5U0R0R4U0Q0R8U0P0X5U0Q0V8U0R0V8U0P0U8U0O0V8U0O0T8U0O0R8U0N0R8U0R0T8U0N0U8U0Q0Y8U0R0U8U0P0Y8U0O0X8U0N0X8U0O0Y8U0N0Y8U0M0Y8U0L0Y8U0M0Q8U0N0Q8U0O0Q8U0P0Q8U0Q0Q8U0R0Q4X0R0W4X0R0S
Two inputs, top output if two input in the same time, bottom output if one of those two.
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Post by droctagonapus on Nov 11, 2009 20:27:40 GMT -5
I thought a half adder had a a input a b input and a c input, a o output, and a c output(into the next half adder). yours is very small! about losing the source code: Wait, aren't there decompilers? Oh, wait, those probably are those not free/not available for java/dont work very well? (it appears that you were making it in a folder known as miczu1 not that that is relevant) the reason I made that was because I was trying to make something that would send an input back the way it got it, but now I dont know how that would help.
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Post by miczu on Nov 12, 2009 10:23:23 GMT -5
Don't worry about source code, it was to messy on that point, that's why I said long ago that there wont be more updates. If I would make something new, it would be something made from scratches.
I made something that I was wondering about how to do it way back. And that's only because I was trying to make something small that throws input back the way it go it (and a copy forward).
It changes parallel binary signal into serial signal:
1U0G0W1U0G0V1U0H0V1U0I0W1U0I0X1U0J0X1U0K0X1U0K0W1U0L0W1U0M0X1U0M0Y1U0N0Y1U0O0Y1U0O0X1U0P0X1U0Q0Y1U0Q0Z1U0R0Z4W0H0W4W0L0X4W0P0Y1U0F0W1U0E0W1U0E0T1U0E0UBU0H0XBU0L0YBU0P0Z1U0I0Y1U0D0X1U0C0X1U0B0X1U0A0X1U0B0Z1U0A0Z1U0M0Z1U0M0a1U0M0b1U0L0b1U0K0b1U0J0b1U0I0b1U0H0b1U0G0b1U0F0b1U0E0b1U0I0Z1U0Q0a1U0Q0b1U0Q0c1U0Q0d1U0P0d1U0O0d1U0N0d1U0M0d1U0L0d1U0K0d1U0J0d1U0I0d1U0H0d1U0G0d1U0F0d1U0E0d1U0D0d1U0E0V1U0E0X22090W1U0E0S1U0F0S1U0G0S1U0H0S1U0I0S1U0J0S1U0K0S1U0L0S1U0M0S1U0N0S1U0O0S1U0P0S1U0Q0S1U0R0S1U0S0S1U0T0S1U0U0S1U0V0S1U0W0S1U0X0S1U0Y0S1U0Z0S1U0a0S1U0b0S1U0b0T1U0K0V1U0L0V1U0O0W1U0P0W1U0O0V1U0P0V1U0O0U1U0P0U4U0b0U4U0b0W4U0b0Y4U0b0a8U0a0U8U0a0V8U0a0W8U0a0X8U0a0Y8U0a0Z8U0a0a8U0c0U8U0c0V8U0c0W8U0c0X8U0c0Y8U0c0Z8U0c0a1U0C0d1U0D0b1U0C0b1U0H0Z1U0G0Z1U0F0Z1U0E0Z1U0D0Z1U0C0Z1U0B0b1U0A0b1U0B0d1U0A0d1U090d1U090b1U090Z1U090X22090Y22090a22090c
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Post by Qwerty on Nov 12, 2009 10:23:27 GMT -5
Yes, there are decompilers. They have free trials, and they work fine.
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