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Post by hamz132 on Feb 19, 2010 14:04:12 GMT -5
I'm going to show you a few of my ideas, First heres a list: Pets Scrolls medi-kits K, First of all for pets the could be like in a secret town which can can buy and what they should do is help you fight.they should be able to level up and have items of their own. Now, Going to scrolls, Scrolls should be like compo but vanish when you use them so like you absorb them, e.g. 50% more damage for sword, +2 Core stats.they should be dropped by enemies and buy-able.they can upgrade items and core stats(ur main str,dex,mag). Lastly, Medi kits are easy to guess, They should be like holdable origini that you can use anytime, They should come in variety of sizes which heal different amounts.also another idea referring to medikits are regenerate card which is similar to vampire card except, You slowly regenerate yourself. Well, Thanks for reading hoped there any good. Edit----------------------------------------------------------- Go to second page theres moar
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Post by BlueWinter on Feb 19, 2010 14:19:01 GMT -5
To be honest, I think 'medi-kits' would kind of defy the purpose of origini, but it is an interesting idea. I assume you have to buy them?
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Post by hamz132 on Feb 19, 2010 14:22:56 GMT -5
Well, They should be bought and dropped that would be better.
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Post by Randomness on Feb 19, 2010 14:28:09 GMT -5
Im dont even like the idea of enemies dropping rice cakes 0.0 I think Medpacks are alot better. They should be bought and stored on your inventory for, say, a boss battle. Welcome to the forum hamz
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Post by hamz132 on Feb 19, 2010 14:31:08 GMT -5
^.^ thanks
Anyway, you will see more of these idea's.
p.s.im more of a thinker.
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Post by Randomness on Feb 19, 2010 14:36:34 GMT -5
Hah, me too. I like your ideas. Scrolls sounds cool. Pets sound cool, but not on a secret level, just more expensive. I like your ideas. But for pets, we dont want cats and dogs, we want deadly killer ferocious dragon-cross-chainsaw-cross-lockjaws
EDIT: You should really come on chat.
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Post by BlueWinter on Feb 19, 2010 14:45:36 GMT -5
Agreed. There should be a number of pets with different strengths and weaknesses, just like the characters.
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Post by Randomness on Feb 19, 2010 15:01:40 GMT -5
Each character has a different pet. GUNNER=Bulldog, etc etc!
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Post by BlueWinter on Feb 19, 2010 15:07:56 GMT -5
Perhaps a pet with strengths and weaknesses in contrast to the character that owns them?
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Post by Randomness on Feb 19, 2010 15:10:07 GMT -5
Or the same.
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Post by shadowsrandom on Feb 19, 2010 15:18:36 GMT -5
The pet idea interests me... I believe that they should be not as dogs or cats, but more of enemies you've fought. They would have different colors to show what element they possess. I can't decide whether or not the pets should have there own mini compo slot.. That and whether or not the pet could be revived... Very interesting subject. _______________________ As for medi-kits There is already a thread called "Potions" I believe... It's basically your idea but it in a different form. danballforums.proboards.com/index.cgi?board=idea&action=display&thread=6527Read my reply and down.
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Post by BlueWinter on Feb 19, 2010 15:19:33 GMT -5
Yeah, well, Gunner is mid-range, but a bulldog would be close range, unless of course it has a machine gun on its back...
OK, how about if you can capture certain enemies and use them as pets?
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Post by Randomness on Feb 19, 2010 15:31:04 GMT -5
I was associating the
Gunner-->Punk, thug, Gunman. Bulldog-->Punky, guardian, bad tempered.
Not quite the range though.
Maybe after each boss your pet gets an upgrade?
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Post by hamz132 on Feb 19, 2010 15:35:47 GMT -5
Also, Bosses should give upgrades and hold pets themselves also when i meant secret level i mean like village.
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Post by shadowsrandom on Feb 19, 2010 15:50:59 GMT -5
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Post by hamz132 on Feb 19, 2010 16:14:24 GMT -5
Hmm, You gave me an idea there could be a capture scroll to capture enemies and use them as pets. Going, to add more ideas SOON.
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Post by BlueWinter on Feb 19, 2010 16:57:39 GMT -5
And I suppose the scroll could only capture one enemy before depletion?
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Post by disabled on Feb 19, 2010 18:40:25 GMT -5
Yeah right, gonna catch em all... Most ideas already have been supposed and most of your ideas need a change in the save system, so they will probably never happen. Medi-Kits would defy the reason for the in level revivals and would (have to) be a lot cheaper, making the game too easy. Healing card is stupid and would ruin every challenge.
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Post by Randomness on Feb 20, 2010 2:08:53 GMT -5
Yeah right, gonna catch em all... Most ideas already have been supposed and most of your ideas need a change in the save system, so they will probably never happen. Medi-Kits would defy the reason for the in level revivals and would (have to) be a lot cheaper, making the game too easy. Healing card is stupid and would ruin every challenge. What we meant was, They're expensive, so you can never have too many, and they don't heal MUCH. Anyway, IMO the revival system is STUPID because they come back with about 10 health. But its perfect to stock up on med packs. for say a big battle. I dint see how this makes the game too easy. And if thats your opinion, then lets add something to it. They heal a percentage of health, not an integer. lets say 10% per use. And we need a limit on how many you can carry And if you don't like med packs, I have a new idea. Instead of MED PACKS which restore health, like, revival packs which you, instead of spending at the time, stock up on. One character uses them, the rest are revived (VERY VERY EXPENSIVE) or theres a revival option then theres a Use Revival pack? to revive one at a time (Cheaper than the normal rezz, thus an incentive to buy them)
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Post by TheSeaweedDoctor on Feb 20, 2010 2:24:28 GMT -5
Sorry, these just don't seem good for Stick Ranger...
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