|
Post by General Veers on Aug 21, 2008 22:12:56 GMT -5
Yes, LOOP seems to be the culprit.
|
|
|
Post by noodlesoup on Aug 21, 2008 23:31:38 GMT -5
We should get pixel 1 block just to avoid the problem. yeah i asked for that once...but then someone said that the grid air pressure is in would make it impossible!!! or just act weird....that was also the answer o got when i asked for block with physics, but it would be nice to have those. hmm...I didn't think of it that way. It would work better if we manage to make the pressure grid 8 times smaller (that's 1 pixel on scale 8!)
|
|
|
Post by ROBiT on Aug 22, 2008 0:08:58 GMT -5
It might take a large update, though, because it would need a redesign (maybe not a complete redisign) of the air pressure system.
|
|
|
Post by cuckooman on Aug 22, 2008 13:13:27 GMT -5
Okay, so I was messing around with lightning on PG when all of a sudden I realized one of the bolts I was firing at boxes and fighters wasn't random. By this I mean the lightning bolt (I was using pen size 0) made a very linear diagonal line straight to the bottom left of the screen. Now although I only was able to do this on a single point on the screen (somewhere to the bottom left, but somewhat near the center), this glitch or whatever could have a potential in the future... I think??? All I know is that it was quite odd glitch thing that the first time I discovered it I was able to several times in a row, but only in a single spot. I've tried to do this glitch several times after first finding it but I can't seem to recreate it, probably because I can't clearly remember where that spot was. Sorry for the lack of information. It's at the top of the screen, somewhere on the right side. I forgot where exactly. I used it in an upload to make a "laser".
|
|
|
Post by blackmagic on Aug 23, 2008 0:57:18 GMT -5
Well for me it was bottom left of the center. I'm guessing the lightning effect can happen in a few places then.
|
|
|
Post by Sandmaster on Aug 24, 2008 8:31:27 GMT -5
That's how thunder works, I think. The thunder was based on diagnoal movement, and some kind of mutation occurs the farther away it gets from it.
|
|
|
Post by noodlesoup on Aug 24, 2008 15:01:31 GMT -5
I want to make something cool with that, but its so hard to find them, and once I do, I need it to go at least 2 pixels horizontal and 1 down.
|
|
|
Post by dweeby on Aug 25, 2008 13:56:16 GMT -5
wow when i clicked on that upload thing it crashed my PG and all i got when the upload loaded was ERROR and i clicked start and tryed all that stuff and it was normal but when i got to the main page of powder game all it had in the screen was a icon as a piece of paper with an x though it.........strange.........
|
|
|
Post by powdergamer5 on Aug 25, 2008 16:45:53 GMT -5
I havent really discovered any new glitches yet, but heres some sort of a glitch
Soapy dosent rust metal. 0_o
|
|
|
Post by General Veers on Aug 25, 2008 17:24:51 GMT -5
I'm quite glad that there is some liquid that puts out fires/magma without rusting metal. That allows for a good sprinkler system, such as what I once made in a creation that I didn't bother to save or upload.
|
|
G
Dedicated Member
{S=0}[M:-1954]
Posts: 986
|
Post by G on Aug 27, 2008 6:46:02 GMT -5
This is a very interesting Thread, im going to make it an announcement for now.
|
|
Buggy793
Legendary Member
{S=6}One Fish, Two Fish. Red Fish, Blue Fish.[M:-793]
I never pronounce names wrong. People just want them mispronounced for some reason.
Posts: 815
|
Post by Buggy793 on Aug 27, 2008 10:36:08 GMT -5
Cool, an announcement! Anyway, I still haven't gotten the floating element glitch to work. I'm trying to get it right now, but it's not working. All it is is smothering the screen in magma and water, right?
|
|
|
Post by General Veers on Aug 27, 2008 12:02:59 GMT -5
The way I know to glitch a looping screen in powder game is to form explosions constantly with nitro, superball, and whatever else. I once did it without nitro, but I forgot what upload I played around with or how I did it. Oh well.
|
|
|
Post by powderfreak on Aug 27, 2008 18:43:44 GMT -5
its because when the water goes down it also expands and goes out the sides and would appear on the other side do to loop, but because both sides are appearing on the other side they appear where another one would have appeared causing them to turn into one. apparently the post got deleted that this message was answering.
|
|
|
Post by FoxtrotZero on Aug 27, 2008 22:06:46 GMT -5
i believe it is loop. because it all seems loop related. and nobody noticed it before that.
i sence a programming error. the unfortunate part? i noticed an upload pattern. Stick Ranger, Stick Ranger, Powder Game. it repeats. And the issue? well i think this friday is PG's week. If it is fixed this week, then it will probally be the update in ourself. setting an ACTUAL update off by three weeks.
that would suck.
as for the PS0 Block. let me ONCE AGAIN explain it.
ONLY block will Deflect Air. Wheel just turns, see. and Air is measured ONLY in 4x4 blocks.
Pen Size 0 Block would be awesome. but because of the air system, it would require air to be measured in 1x1. that takes roughly 16 times the processing power. that would render it useless on old PCs. so it is currently illogical, though COMPLEX scripting could, according to Sendi (sendai?) fix this.
|
|
|
Post by General Veers on Aug 28, 2008 0:42:15 GMT -5
I wouldn't imagine that the Powder Game update would simply be a bug fix, although that is quite possible. I guess we will see about that...
How did you figure out that air pressure is calculated within 4*4 square pixel areas?
I just found an upload by "manonthe3up" that shows where one of the hidden "straight thunder" pixels is.
|
|
|
Post by powderfreak on Aug 28, 2008 15:14:24 GMT -5
We should get pixel 1 block just to avoid the problem. yeah i asked for that once...but then someone said that the grid air pressure is in would make it impossible!!! or just act weird....that was also the answer o got when i asked for block with physics, but it would be nice to have those. hmm...I didn't think of it that way. It would work better if we manage to make the pressure grid 8 times smaller (that's 1 pixel on scale 8!) physics block would work. but couldnt there simply be something like block that has physics? like box but sticks with other box and doesnt stretch.
|
|
|
Post by noodlesoup on Aug 28, 2008 18:30:57 GMT -5
huh? he edited my post... :? We should get pixel 1 block just to avoid the problem. avoid the problem of what?
|
|
|
Post by FoxtrotZero on Aug 29, 2008 0:53:48 GMT -5
i didn't find it out. that Sendai dude told me, and when you get down to it, it makes perfect sence.
|
|
Buggy793
Legendary Member
{S=6}One Fish, Two Fish. Red Fish, Blue Fish.[M:-793]
I never pronounce names wrong. People just want them mispronounced for some reason.
Posts: 815
|
Post by Buggy793 on Aug 29, 2008 1:33:02 GMT -5
Yeah, Sendai is the first guy who figured it out. For proof of the air system being in 4x4, Press stop, set to BG-Air, then Click AIR in one spot for a little bit.
|
|