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Post by Paradox on Aug 2, 2009 13:33:00 GMT -5
Also, Veers, when touching Player's feet in Gas State, turns it into Fighter. When Liquid Veers touches Player's feet, it turns into Citizen. With the Energy State, it becomes Dragon. If Player stands on top of Solid Veers, it turns into Protector. Powder Veers is ineffective on the Player. All of the mentioned Organisms (besides Player) have the same reactions, except whatever turns Player into them is ineffective, but Powder Veers turns them into Player (when possible).
P.S - Veers is a member element, too (General Veers).
Modification - Dragon
Can Dragon shoot elements via right-click mechanism? Because it seems really specific for it to only shoot fire.
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Post by secret on Aug 3, 2009 0:06:26 GMT -5
Also, Veers, when touching Player's feet in Gas State, turns it into Fighter. When Liquid Veers touches Player's feet, it turns into Citizen. With the Energy State, it becomes Dragon. If Player stands on top of Solid Veers, it turns into Protector. Powder Veers is ineffective on the Player. All of the mentioned Organisms (besides Player) have the same reactions, except whatever turns Player into them is ineffective, but Powder Veers turns them into Player (when possible).P.S - Veers is a member element, too (General Veers). Modification - Dragon Can Dragon shoot elements via right-click mechanism? Because it seems really specific for it to only shoot fire. For veers Nah, it'll screw up powder game as Organisms is not elements, changing it means to change a very long string which represents them (In programming). And this will cause lag or other problems For Dragon This sounds good ,but what if you have multiple Dragons?
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Post by Paradox on Aug 4, 2009 3:53:12 GMT -5
Can Magma turn to Lava after touching Oxygen? Also, about Dragon, it's like multiple Players, it changes with the element right-clicked. Also, I think I'm a bit obsessed with making Player attributes:
Glue: Powders stick to Player. - Blue Flame: Player is engulfed in Blue Flame on pressing down. - Antimatter: Player temporarily explodes, with its pieces going out ten pixels away, then immediately reassembling back into Player, generating Heat and Pressure. - Viral Proof: Player is immune to sickness-based lethal elements, for example, Amoeba. - Quliak: Player absorbs elements automatically, and (if possible) grows larger. Press Down to reset size. - Modification: Phazon
When using right-click mechanism, with Phazon right-clicked, and another element left-clicked (or vice-versa), then the element made when left-clicking is in it's Phazon form.
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Post by Billy Bob the 3rd on Aug 9, 2009 22:56:18 GMT -5
We need some radioactive elements in Powder Game like Uranium or Plutonium. And Salt melts Ice in real life, It should in Powder Game. And please no more Bg's in powder game, we have enough. Ps. Stick Ranger needs better updates and powder game needs more updates
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Post by secret on Aug 10, 2009 5:17:55 GMT -5
We need some radioactive elements in Powder Game like Uranium or Plutonium.And Salt melts Ice in real life, It should in Powder Game.And please no more Bg's in powder game, we have enough. Ps. Stick Ranger needs better updates and powder game needs more updates For 1st suggestion: We have both For 2nd suggestion: Cannot modify existing elements as it 'll mess up old uploads For 3rd Cannot control the updates, cause i'm not listo or hassi Can Magma turn to Lava after touching Oxygen? Also, about Dragon, it's like multiple Players, it changes with the element right-clicked. Also, I think I'm a bit obsessed with making Player attributes: Glue: Powders stick to Player.
Blue Flame: Player is engulfed in Blue Flame on pressing down. - Antimatter: Player temporarily explodes, with its pieces going out ten pixels away, then immediately reassembling back into Player, generating Heat and Pressure. - Viral Proof: Player is immune to sickness-based lethal elements, for example, Amoeba. - Quliak: Player absorbs elements automatically, and (if possible) grows larger. Press Down to reset size. (No they are too hard to program (pixels with player movements))- Modification: Phazon When using right-click mechanism, with Phazon right-clicked, and another element left-clicked (or vice-versa), then the element made when left-clicking is in it's Phazon form.(Phazon loses it's notability if this is accepted) State: Not approved
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Post by Paradox on Aug 10, 2009 12:19:19 GMT -5
I guess there are already too many "special" Player attributes. In fact, I'm rather sick of them.
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Post by TheSeaweedDoctor on Aug 10, 2009 13:16:39 GMT -5
I think players should have health bars so they don't die after one blow, and if they stay underwater for 30 seconds they drown.
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Post by Paradox on Aug 10, 2009 13:22:42 GMT -5
That might mess up Water Player Courses. BTW, was it disapproved for Magma turning to Lava when contacting Oxygen?
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Post by secret on Aug 12, 2009 11:29:19 GMT -5
Lava will not made it So disapproved
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Post by Rartrin on Aug 14, 2009 14:48:02 GMT -5
I have a modification to make the new glass element.
Lightning + Stone or Powder = Glass
Since if lightning strikes sand or rock it makes glass then it makes perfect since.
Also, there should be a way to see glass, it should have an outline.
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Post by Paradox on Aug 20, 2009 16:56:03 GMT -5
But, the notability of Glass depends on its transparency. BTW, does a PEN-S 9 Player/Large Player shoot elements as PEN-S 9?
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Post by tackew on Aug 20, 2009 19:45:33 GMT -5
I think mobile glass (when shattered) should just break into smaller chunks of glass
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Post by darkraine on Aug 20, 2009 22:22:45 GMT -5
Cannot modify existing elements as it 'll mess up old uploads I think that makes it pretty clear that we can't modify existing elements . . .
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Post by -M4- on Aug 30, 2009 15:43:20 GMT -5
(This is all only if M4 SOLID is approved)
Element : M4 SOLID (temp name)
Property mods/additions:
1. (Mod of property 8)
Original: 8) THUNDER and LASER travel through M4 SOLID instantly.
Mod:
8a) When LASER moves through 1 pixel of M4 SOLID, it travels to its destination instantly, and if the fast traveling LASER were to run into another pixel of M4 SOLID, it would revert back to its normal speed. 8b) When THUNDER moves through 1 pixel of M4 SOLID, it travels to its destination instantly, and if the fast traveling THUNDER were to run into another pixel of M4 SOLID, it would revert back to its normal speed.
8) Glass reverts fast moving laser and fast moving thunder back to their original speeds. Much more simple.
2. (Additional Property)
Add: 15) THUNDER can move directly from METAL to M4 SOLID and vice-versa.
3. (Additional Property)
Add: 16) If THUNDER or LASER move through 2 adjacent pixels of M4 SOLID, they would be converted as shown: LASER -> THUNDER THUNDER -> LASER
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Post by secret on Aug 30, 2009 23:59:13 GMT -5
~Mods has combined with the review of the request
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Post by -M4- on Sept 1, 2009 22:31:01 GMT -5
Relay
Basic information: State of matter: Stationary non-dragable solids Category: Stationary solids, Metals, Technology elements, Explosives Type: Primary Notable reaction: Act as a relay of Glass transmissions, Slippery
Physical information: Density (in mobilized state): Flammability: / Direction of gravity(in mobilized state): Attractive (+)
Explosive data: Explosive velocity: pixels/frame Power: (Medium) Shock sensitivity: High Friction sensitivity: / Heat sensitivity: / Products: Air pressure Notes: Explode when hit by fast superball,Bomb or near an explosion.
Reactions: 1) THUNDER and LASER in GLASS can be 'conducted' into RELAY and vice-versa. 2) LASER passes through RELAY as in GLASS. 3) When RELAY is within 2 pixels or less from TORCH, it reflects LASER like METAL and retains ALL of its other properties. 4) WOOD does not burn when in contact with RELAY, but can still be destroyed by LASER, FIRE, etc. 5) RELAY reverts fast moving laser and fast moving thunder back to their original speeds up THUNDER and LASER. 6) If THUNDER or LASER is travelling through RELAY, the RELAY is illuminated briefly.
7) Elements that are mobile(solid or liquid) will slide down RELAY if it is sloped. 8) RELAY will not corrode when in contact with ACID, instead, it will lose all of its chemical properties and dull in color.
9) Explodes when exposed to a strong shock. 10) THUNDER can move directly from METAL to RELAY and vice-versa. 11) If travelling through two adjacent pixels of RELAY, LASER will be converted to thunder and vice-versa.
New mods ok?
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Post by twin1994 on Sept 2, 2009 21:01:40 GMT -5
Sorry if this has already been brought up, I didn't read all 9 pages, but when you heat powder with fire shouldn't it turn to glass? Don't you make glass using sand? Or is powder not supposed to be like sand?
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Post by -M4- on Sept 4, 2009 22:58:20 GMT -5
For one, you can't ask to modify existing elements. Secondly, powder is like sand, but it's also like sawdust(wheel+wood), which burns.
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Post by Paradox on Sept 5, 2009 11:07:17 GMT -5
He does have a point.
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Post by Bubba on Sept 5, 2009 15:42:27 GMT -5
SALT NEEDS TO MELT THROUGH ICE!!!
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